Katana Animation Pack | First person and Third Person Synced!
Exouch
$38.49
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First and third person katana animations for Unity, timed to match: 101 Humanoid clips with six cuts, block and parry, 8-way locomotion, sprint, crouch and jump.Both katana packs in one: 47 first person clips and 54 third person clips, all Humanoid.The two sets were made together. A clip that exists in both views has the same name, the same length and the same timing in each, so in a multiplayer game you can play the first person clip for the player holding the sword and the third person one for everyone watching, and the cut, the block and the jump land at the same moment in both.Six cuts from the right and the left at three heights, and a stab. First person also has a hit version of each cut, where the blade bites and slows down over six frames. Blocking is its own set: idle to block, a block idle, three block hits and a parry.Third person gets 8-way walk, jog and crouch walk, plus the way into the sprint. First person keeps to 4 directions, because the hands don't change with the direction.The katana is a rigged mesh with a separate bone for the sheath. Equip draws it, UnEquip puts it back, and its own clips play next to the arms and the body.The demo scene in Demo has both views, switch between them at the top. Arrow keys or < > step through the clips, W A S D or the stick walks the blend trees.Made in Unity 6 (6000.0) with URP. The katana uses a URP Lit material, so the Built-in pipeline needs it switched to Standard.- 101 animations at 30 fps: 47 first person, 54 third person- Clips that exist in both views share names, lengths and timing- Humanoid, every FBX carries its own avatar, Loop Time already set on the cycles- 6 light attacks and a stab in both views, a hit version of each light attack in first person- Block: idle to block, block idle, 3 block hits, parry- Equip and unequip from the sheath- First person: idle, walk and jog in 4 directions, sprint, crouch set, jump, interact- Third person: idle, walk and jog in 8 directions, sprint with idle to sprint, crouch walk in 8 directions, jump, interact- Katana: rigged mesh with a separate sheath bone, and a katana clip for every animation- Textures: 2048 x 2048 base color, normal, metalness, roughness, AO and height- UVs: yes. LODs: no- Mannequin prefabs with the katana on a right hand socket, one per view- Demo scene with both views, Animator Controllers and blend trees- Walks and jogs are in place, with no root motion. Move the character from your own controller




