volumetric Spot and Point Lights with standalone God Rays, emissive Light Dust particles, quality controls and custom inspectors.Volumetric Light adds atmospheric lighting effects to your Unity projects.Create cinematic volumetric beams for Spot Lights and Point Lights, standalone God Rays, and floating emissive Light Dust particles.Features:- Volumetric Spot Light beams- Volumetric Point Light volumes- Standalone local God Rays- Optional emissive Light Dust particle systems- Automatic synchronization with Light color, intensity, range and transform- Customizable beam length, spread, density, edge softness and falloff- Medium and High quality presets- Custom editor inspectors- Pipeline-neutral shaders- No renderer feature requiredThe effects are fully customizable and suitable for horror, sci-fi, fantasy, realistic environments, cinematic scenes and atmospheric games.Supported versions:- Unity 2022.3 LTS URP - Unity 6 URP - 3 main volumetric lighting effects: Spot Light, Point Light and God Rays- 1 optional Light Dust particle effect- 3 custom shaders included- Procedural meshes generated at runtime- God Rays density volume: 96 x 96 x 32, generated at runtime- No required external textures- Optional aperture mask support- Medium and High quality settings- Compatible with Unity 2022.3 LTS and Unity 6- Compatible with URP- No external renderer feature required- Generated Dust systems remain children of their linked Light




