Record gameplay, capture reusable mesh animation takes, and render cinematic MP4s with GPU ray tracing directly in the Unity Editor.Verified with URP 17 on Unity 6.3. Mesh Take preview and Simple Take export reconstruct standard PBR materials; custom shaders and original post-processing are not reproduced. Offline RT uses its own shading. HDRP take preview/export is unsupported, and HDRP-specific features are not translated. Built-in paths are provided but not validated.Cinematic RT Studio is a gameplay recording and offline GPU ray tracing export tool for Unity.Record mesh animation takes to disc, preview motion in-editor, and tweak lighting, exposure, resolution, and depth of field without re-recording gameplay.Specifications & CompatibilityExport Format: Offline GPU ray-traced MP4 video.Workflow: Reusable mesh animation take recording, live post-process and lighting adjustments.Package Contents: Full editable source code, studio demo scene, English PDF setup guide.Requirements: Unity 6.3 or newer, Timeline package. Verified with URP 17.Current LimitationsAudio: MP4 video output is video-only (no audio track recording).Pipeline Support: HDRP take preview and export are currently unsupported.Live Game View recording, including physics, scripts, UI and effectsMesh Takes with transform, skinning, blend-shape and camera animationTake playback with scrubbing, looping and speed controlsOffline GPU path tracing with Compute or DXR hardware ray queriesAdaptive sampling and temporal/variance-guided noise filteringNormal maps, reflections and refractive glass in RT rendersConfigurable resolution, frame rate, exposure and depth of fieldSilent H.264 MP4 export, preview PNGs and reusable settings presetsAI assistance was used for C# scripts, shaders, and documentation. The code was revised and tested in Unity. No generative AI was used for visual or audio assets, and no runtime AI/ML models are included.


