Data Center & Server Room - Modular Racks & GPU Hardware (URP)
BytesWeavers
$43.99
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Build a Unity URP server facility with modular racks, detailed GPUs and motherboards, removable server internals, networking, cooling and furnished maintenance workspaces.Built for Unity 6.3 LTS (6000.3) and Universal Render Pipeline (URP). Materials use URP/Lit and URP/Unlit shaders; no extra Asset Store packages are required. Open the included demo scene with URP active for the intended lighting, post-processing and light probes. Built-in RP and HDRP are not supported without material conversion.Build a server room that holds up beyond the rack aisle. This collection combines a furnished data-center environment with individual hardware for maintenance scenes, close-up inspection and technical storytelling.111 original models include modular rack cabinets, 2U and 4U servers, passive and active GPUs, populated motherboards, ECC memory, storage drives, power modules, fanwalls, network switches, optical transceivers, cable accessories, cooling units, power distribution and security equipment.Open the server assemblies to reveal their internal components, or dress the service bench with individual parts. Reuse populated rack prefabs and furnished zones, then extend the scene with modular architecture, raised-floor pieces and overhead cable trays.Included C# examples demonstrate hinged doors, sliding service covers and trays, and configurable status indicators. Dashboard graphics are static, original fictional interfaces. The pack includes a lit showcase, an asset gallery, three LOD levels per model, UVs, colliders and URP materials.Designed as an environment and hardware prop kit for desktop projects. It does not simulate real computing, networking or liquid cooling. No real manufacturer trademarks or certified equipment specifications are represented. HDRP and Built-in conversions are not supplied. Core architecture, lighting, utility props and scripting patterns are shared with the BytesWeavers Modern Laundromat collection; signature equipment and layouts differ.Publisher: BytesWeaversWebsite: https://bytesweavers.techModels: 111 FBX; prefabs: 127; scenes: 2 (Showcase and Asset Gallery).Three mesh LOD levels per model. Inventory triangle totals, one copy of each model: LOD0 983,134; LOD1 779,534; LOD2 616,654. Per-model LOD0 range: 12–200,640 triangles. Detailed open server assemblies are intended for close inspection; exterior-only server variants are included for populated racks. Inventory totals are not scene performance measurements.Materials: 26. Textures: eight procedural PBR surface sets, one label atlas and two static dashboard graphics, totaling 27 authored PNGs at 2048 × 2048 and 2048 × 1024. Baked lightmaps and reflections are additional. BaseColor, Normal and MetallicSmoothness maps; metallic in R, smoothness in A, roughness = 1 - A. Normal maps contain procedural surface detail rather than high-poly sculpt bakes.UV0 authored; secondary lightmap UVs generated on import. No skeletal rigs or animation clips. C# examples animate hinged doors and sliding service covers/trays, with configurable status indicators. Static non-convex mesh colliders and moving-part box colliders. No hardware or networking simulation.Modular 2 × 2 m floors, 2 × 3 m wall bays and 0.6 m raised-floor pieces. Architectural corner pivots and separate door hinges. Furnished assemblies require lighting integration or rebaking in the destination scene.Supported editor: Unity 6000.3.21f1. Render pipeline: URP 17.3.0 only; no Built-in or HDRP version. Example controls use Input Manager (Old) or Both. No paid dependencies. Desktop presentation target; mobile, console and XR performance is not certified.AI assistance was used to author and refine procedural Blender geometry, original surface textures and fictional graphics, Unity C# scripts, scene assembly, documentation and listing text. The hardware uses original generic designs without real manufacturer trademarks. Models, imported Unity renders and interactions were checked and iterated. Store screenshots and trailer footage are captured from the included Unity scene; no AI service is required by the customer.




