Low Poly Nuclear Power PlantBuild an industrial environment with Low Poly Nuclear Power Plant, a collection of 12 detailed models and ready-to-use prefabs for Unity URP. Start with the assembled daytime and nighttime scenes, or arrange the buildings and props to create your own facility.The pack includes a reactor building, turbine hall, cooling tower, pump station with pipework and cable trays, electrical switchyard, control building, gatehouse, industrial lamp, security camera, electrical cabinet, road network and perimeter fence.PBR materials combine concrete, painted metal, weathered surfaces and industrial signage. Emissive windows, red obstruction lights and working lamps bring the facility to life after dark. The nighttime scene includes an HDR mountain sky, moonlight and warm lighting around the roads and entrance.Features:12 individual models and 12 prefabs with mesh colliders.Two assembled demonstration scenes: day and night.27 PBR model materials with URP/Lit shaders.83 textures at 2048 × 2048, including Base Color, Normal, Roughness, Metallic/Smoothness and Emission maps.A 4096 × 2048 HDR environment panorama.URP sky shaders with adjustable daytime colors and nighttime exposure.238–11,682 triangles per model.Real-world scale and secondary UVs for lightmapping.Designed for Unity 6 with Universal Render Pipeline.Number of textures: 84 — 83 PNG texture maps and 1 HDR environment panorama.Texture dimensions:2048 × 2048 — model texture maps.4096 × 2048 — HDR panorama, imported as a cubemap with 1024 × 1024 faces.Polygon count per model (triangles):Reactor Building — 11,682Turbine Hall — 9,114Cooling Tower — 6,220Pump Station — 6,184Switchyard — 8,356Control Building — 3,618Gatehouse — 1,348Industrial Lamp — 238Security Camera — 280Electrical Cabinet — 288Road Network — 4,490Perimeter Fence — 11,224Minimum polygon count: 238 triangles.Maximum polygon count: 11,682 triangles.Number of meshes/prefabs: 12 meshes / 12 prefabs.Rigging: No.Animation count: 0.Animation type list: None.UV mapping: Yes — primary texture UVs and secondary lightmap UVs.LOD information (count, number of levels): 0 LOD Groups; one base mesh level per model.Types of materials and texture maps: PBR materials using URP/Lit. Base Color, tangent-space Normal, Roughness, packed Metallic/Smoothness and Emission maps. Metallic is stored in RGB, Smoothness in alpha. Includes 27 model materials and 2 sky materials using URP shaders: a procedural daytime sky and an HDR cubemap night sky.This models was developed using AI-driven techniques to optimize the packaging process and improve overall performance




