Paint and replace materials directly in the Unity Scene View with fast click-and-drag painting, palettes, randomization, filters, and workflow tools.Material Painter Pro is a Unity Editor extension built to make material assignment, replacement, and scene dressing much faster directly inside the Scene View.Instead of constantly dragging materials from the Project window onto individual objects, Material Painter Pro lets you paint materials onto scene objects with a simple click or by holding the left mouse button and dragging across multiple objects. This makes it especially useful for large environments, modular level design, cities, buildings, props, repeated meshes, and any project where materials need to be changed frequently.The tool is designed as a workflow utility rather than a genre-specific content pack, so it can be used in almost any Unity project, including horror games, FPS projects, open worlds, city builders, medieval environments, sci-fi scenes, stylized games, architectural visualization, simulation projects, and more.Main FeaturesScene View Material PaintingPaint materials directly inside the Unity Scene View without repeatedly dragging materials from the Project window.Click & Drag PaintingApply a material with a single click or hold the left mouse button and move across objects for continuous painting.No Collider RequiredThe painter uses Scene View object picking, so materials can be assigned even when objects do not have colliders.Single Brush ModePaint one visible object at a time for precise material assignment.Radius Brush ModePaint multiple nearby renderers around the current target, making it faster to work with larger environments and groups of repeated objects.Material Slot ControlChoose which material slot should be replaced on objects that use multiple materials.Auto Material SlotLet the tool attempt to find the matching material slot automatically and paint the corresponding slot.Paint ChildrenApply materials to renderers inside child objects when working with grouped or modular GameObjects.Material Palette SystemCreate reusable material palettes and organize commonly used materials for faster access.Keyboard ShortcutsUse keys 1–9 to quickly select materials from the active palette while working in Paint Mode.Eyedropper ToolSample an existing material directly from an object in the Scene View and immediately use it as the active painting material.Weighted Random PaintingAssign random materials from a palette while controlling how frequently each material appears using weight values.This is useful for adding variation to buildings, props, modular environments, roads, walls, rooftops, and other repeated assets.Avoid Immediate Random RepeatsReduce visible repetition when using Random Mode.Selected Only ModeRestrict painting so that only currently selected GameObjects or their children can be modified.Layer Mask FilteringControl exactly which layers can be painted and protect unrelated scene objects.Material Replacement ToolReplace one material with another across:selected GameObjectschild objectsall compatible renderers in the current sceneThis can be useful when updating materials, replacing placeholders, changing environment themes, or migrating old materials.Material FinderSearch the current scene for all renderers that use a specific material.From the finder you can quickly inspect, select, or locate objects using that material.Scene Material StatisticsAnalyze material usage in the current scene and view information such as:total unique materialstotal renderersmaterial assignment countnumber of renderers using each materialThis can help identify heavily reused materials and better understand how materials are distributed throughout a scene.Painter ProfilesSave commonly used Material Painter Pro settings into reusable profiles.Profiles can store settings such as:active palettematerial slotAuto Material SlotPaint ChildrenSelected OnlyLayer MaskBrush Radiusrandom repeat protectionThis makes it easy to switch between different workflows or environment setups.Undo SupportPainting actions support Unity's Undo system.A continuous paint stroke is grouped into a single Undo operation, making it easier to revert large painting actions without undoing every individual object separately.Prefab Override RecordingMaterial Painter Pro records material changes on prefab instances as prefab overrides instead of silently modifying assets.Fully CustomizableMaterial Painter Pro does not depend on any specific visual style or genre.You can use your own:materialsshaderspalettesGameObjectsprefabslayersprofilesscene structuresThe package does not paint textures, modify UVs, or generate new materials. It focuses specifically on making existing material assignment and replacement faster and more convenient inside the Unity Editor.Example Use CasesMaterial Painter Pro can be useful for:quickly changing building wall materialspainting different roof variationsassigning random materials to repeated houseschanging materials across modular environment piecesreplacing placeholder materialsadding visual variation to large scenesquickly testing different environment stylesmanaging materials in city scenesworking with repeated propschanging floor, wall, roof, metal, wood, or concrete variationsfinding where a specific material is usedanalyzing material usage inside a sceneTypical WorkflowOpen Tools → Material Painter Pro → Open Painter.Choose an active material or create a Material Palette.Enable Paint Mode.Click an object to assign the material.Hold the left mouse button and drag to paint multiple objects continuously.Use 1–9 to quickly switch between palette materials.Use the Eyedropper to sample an existing material from the scene.Use Random Mode for automatic variation.Use filters, layers, brush radius, or selection restrictions when working with complex scenes.Use Unity Undo whenever you need to revert a painting stroke.Designed for Faster Environment WorkMaterial assignment can become repetitive in projects containing hundreds or thousands of objects. Material Painter Pro is designed to reduce that repetitive workflow and keep more of the material editing process directly inside the Scene View.Whether you are building a small interior, a modular level, a large city, or a complete game environment, Material Painter Pro provides a faster way to assign, vary, inspect, find, and replace materials without constantly switching between the Scene View, Hierarchy, Inspector, and Project windows.Scene View material paintingClick-to-paint workflowHold LMB + drag for continuous paintingNo Collider required for object pickingSingle Brush modeRadius Brush modeMaterial Slot selectionAuto Material Slot supportPaint Children optionSelected Only filterLayer Mask filteringMaterial EyedropperReusable Material Palette systemPalette hotkeys 1–9Weighted Random material paintingAvoid immediate random material repeatsReplace material in selected objectsReplace material across the current sceneMaterial Finder for locating renderers using a specific materialScene Material StatisticsReusable Painter ProfilesUnity Undo/Redo supportPaint strokes grouped into a single Undo operationPrefab instance override recordingWorks with standard Unity Renderer componentsSupports inactive objects in scene analysis toolsFully customizable with your own materials, palettes, layers, and profilesEditor-only workflow tool — no runtime components required for paintingDoes not modify textures or UVsDoes not require custom shadersIntegrated through Tools > Material Painter ProPalette and Profile assets available through Unity’s Create menui'm use AI for Generate Photo




