Tidy Up! - Sorting & Shelving Simulator Toolkit
Nipun Interactive
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Tidy Up! is a modular Unity toolkit for building cozy sorting, shelving, and packing games with physics-based carrying, procedural shelves, magnetic placement, progression, and save systems.This package is a render-pipeline-independent game template and toolkit compatible with Built-in, URP, HDRP, and Custom Render Pipeline projects.The demo scenes and sample assets are authored out-of-the-box using the Universal Render Pipeline (URP). Depending on your project's selected render pipeline, materials or shaders may need to be updated or converted after import.Tidy Up! — Sorting & Shelving Simulator Toolkit is a fully modular gameplay and simulation framework for Unity 3D designed for creating cozy organization games, shop stocking simulators, and packing puzzles. Built around physics-based carrying, automatic kinematic sleep optimization, procedural shelf generation, magnetic snap-to-slot placement, and tiered progression, it provides a complete gameplay foundation without requiring you to build sorting mechanics from scratch.Every subsystem is independently configurable. You can define custom item classifications, adjust carry spring damping and throw impulses, generate custom shelf slot grids, configure par time thresholds, and balance shop upgrades directly through ScriptableObjects and dedicated editor tools. The toolkit integrates seamlessly with Unity's New Input System, TextMeshPro, and Universal Render Pipeline (URP).Key FeaturesPhysics-Based Carry System: Smooth spring-anchored item holding with scroll-wheel distance adjustment and charged throw impulse mechanics.Automatic Physics Sleeper: Settled rigidbodies automatically transition to a zero-cost kinematic rest state, reducing PhysX CPU overhead when handling large numbers of loose items.Radial Neighbor Awakening: Sleeping items dynamically wake nearby neighbors when bumped, nudged, or picked up.Categorized Shelf Zones: Drop receptacles validate incoming items against assigned categories while tracking capacity in real time.Procedural Shelf Generator: Automatically calculates and instantiates uniform shelf slot grids across configurable rows and columns directly in the editor.Magnetic Snap Slots: Shelf slots support orientation overrides, hover indicators, placement sounds, and spring-based bounce animations.Data-Driven Architecture: Create item archetypes, categories, and upgrade trees through ScriptableObjects without modifying C# scripts.Single Source of Truth Tracker: Centralized completion tracking maintains accurate counts of spawned, placed, and remaining items to prevent progression and tally desynchronization.Par Time & Star Ratings: Evaluate completion times against configurable par times to award 1, 2, or 3 stars.In-Game Upgrade Shop: Complete shop system with upgrades for Carry Capacity, Walk Speed, Interact Reach, and Item Highlighting.Coin Economy: Earn currency for placed items with visual floating score popups.Atomic Save System: Writes progress to temporary buffers before replacement and maintains rolling .bak backups for crash resilience.All-In-One Dashboard Hub: Central editor window providing one-click access to tools, demo scenes, and documentation.Scene Setup Wizard: One-click scene bootstrap for the standard hierarchy, player controller, managers, and UI canvas.Level Health & Auditor: Validates category quotas, shelf capacities, collider setups, and provides one-click fixes for common configuration issues.Bulk Item Importer: Generate multiple ItemDefinition ScriptableObjects from CSV spreadsheets in seconds.3 Turnkey Scenes: Includes a 3D living-diorama main menu with level select and settings, plus two complete playable levels: The Mystic Apothecary and The Grand Workshop.RequirementsUnity Version: Unity 2022.3 LTS or higherSupported Render Pipelines: Built-in, URP, and HDRPUnity New Input System: com.unity.inputsystemTextMeshPro: com.unity.textmeshproSupported WorkflowsFirst-person physics interaction and item carryingAutomatic kinematic physics sleep optimizationProcedural shelf slot generation and grid alignmentMagnetic snap-to-slot item placementData-driven ScriptableObject authoring for items, categories, and upgradesBulk item generation through CSV spreadsheetsLevel progression, par time evaluation, and 1–3 star scoringIn-game upgrade shop and persistent currency economyAtomic save/load persistence with rolling backup filesOne-click scene hierarchy setupLevel health validation and automated configuration fixesPerformanceAutomatic physics sleeping reduces PhysX CPU overhead for resting objectsNon-allocating physics queries minimize garbage generation during interactionObject caching reduces repeated component lookups and allocationsDesigned to support scenes containing large numbers of interactive itemsPackage Contents3 Scenes: MainMenuScene, ApothecaryDemoScene, WorkshopDemoScene47 C# Scripts: Organized into isolated Runtime and Editor assemblies11 Prefabs: Player rig, shelving units, physics props, UI modals, and related components14 3D Meshes: FBX assets including stylized props, shelves, and furniture31 Materials: Universal Render Pipeline (URP) materials6 Audio Clips: Pickup, snap, coin, error, and victory effectsProcedural Audio Synthesizer: Editor-based audio generation tool13 ScriptableObjects: Categories, items, and upgrade definitionsFredoka Font Asset: Licensed under the Open Font LicenseSupport and FeedbackWe value your feedback and are here to help!Reach out to Nipun Interactive through our documentation, email, or Discord community for support, updates, and discussions.We are ready to help with questions regarding setup, implementation, customization, and troubleshooting.Documentation: Nipun Interactive DocumentationDiscord Community: Join the Discord CommunitySupport Email: nipun.interactive@gmail.comAI was used as a coding assistant to help write, refactor, and document the C# gameplay scripts and editor utilities. All code and assets were reviewed, tested, and verified directly inside Unity to ensure high quality and performance.




