Low-poly off-road rock crawler for mobile and PC games: 3 LODs (7,986–3,992 tris), URP PBR textures, convex collider and separate wheels and doors, ready to drop into racing or off-road projects.Rock Crawler is a game-ready, low-poly off-road vehicle built for mobile and PC projects using Unity's Universal Render Pipeline. It comes with a red paint finish and desert-weathered dust and wear baked into its PBR textures, making it a natural fit for off-road, rock crawling, racing, open-world, survival and arcade games.What's modelledBody tub with hood, grille, headlights and taillightsFull tube roll cageFront winch with fairlead, cable and tow hookSide steps, mudflaps, antenna and windscreen with wipersOpen interior: two seats, dashboard with gauge cluster, center console, and a left-hand-drive steering wheelUnderbody: frame, solid axles, suspension links, four coil-over shocks, steering linkage, transmission and driveshaftsCustomisableEvery part is its own mesh, so pieces can be hidden, swapped or animated individually.The four wheels have centred pivots for spinning and steering.Each door carries its handle, hinges, mirror and interior panel as children.Each LOD uses one texture atlas (Base Color, Normal and a packed Metallic/Occlusion/Smoothness map), so you can repaint the whole vehicle by editing a single Base Color texture.PerformanceThree LOD levels: 7,986 / 7,272 / 3,992 triangles.One LODGroup with editable transition distances.A separate 80-triangle convex collision mesh.SetupBuilt in meters at real-world scale: about 3.4 m long and 1.9 m wide, with 0.9 m tires.An included Editor script assigns the URP materials, sets the texture import settings, builds the LODGroup and adds the convex MeshCollider in one click.Not includedNo driving controller, Rigidbody, rig or animations.The model is set up for you to connect to your own vehicle physics.Number of textures: 9 (3 per LOD: Base Color, Normal, Metallic/Occlusion/Smoothness)Texture dimensions: LOD0 2048×2048; LOD1 and LOD2 1024×1024Polygon count of Rock Crawler: 7,986 triangles (LOD0)Minimum polygon count: 3,992 triangles (LOD2)Maximum polygon count: 7,986 triangles (LOD0)Number of meshes/prefabs: 228 meshes (88 LOD0, 88 LOD1, 51 LOD2, 1 collision) in a single FBX; 1 model prefabRigging: NoAnimation count: 0Animation type list: NoneUV mapping: Yes (one UV channel per mesh, atlased per LOD)LOD information: 3 levels (LOD0, LOD1, LOD2) in one LODGroup; transitions at 55% / 25% / 2.5% screen height, then culled; plus a separate convex collision meshTypes of materials and texture maps: PBR (metallic workflow), 9 URP Lit materials (Opaque, Glass and Lens per LOD). Maps: Base Color (sRGB), Normal (OpenGL), packed Metallic (R) / Occlusion (G) / Smoothness (A)




