Dunerunner: low-poly [mobile ready], desert-worn off-road pickup for Unity URP. Prefab with 3 LODs and a convex collider, separate doors, hood and wheels, simple interior.Dunerunner is a low-poly, desert-worn off-road pickup truck for Unity's Universal Render Pipeline. It ships as a ready-to-use prefab with a 3-level LOD chain (7,680, 4,270 and 2,224 triangles) and a separate 72-triangle convex collision mesh already configured. The body, hood, both doors, all four wheels, bumpers, mirrors, roll bar, lights and glass are separate objects with correct pivots, and the mirrors follow their doors. The truck has a simple interior and a modeled underbody with frame rails, suspension and a differential. It uses only three materials and one shared 2048 × 2048 texture atlas, so it stays light in a scene.Customization: The separate parts can be hidden, swapped, scripted or animated. The doors, hood and wheels, for example, are ready for your own door-opening, wheel-spin or damage logic, and the LOD switch distances can be adjusted on the LOD Group component. The glass is a flat tinted material, so its color and transparency can be changed directly in the Inspector. The paint, wear and interior colors are painted into one atlas texture, so recoloring the truck means editing that PNG in an image editor. The material's color tint will shift the whole atlas, but it will also tint the tires and interior.Genre fit: It suits driving and exploration games, open-world and survival settings, off-road or desert racing prototypes, and vehicle showcase scenes. The sun-faded paint, dust and edge wear give it a used, expedition look that fits post-apocalyptic and wasteland settings too.Not included: the package has no driving controller, wheel colliders, rigging or animation. It's a model and prefab package, so you attach your own vehicle physics.Number of textures: 1 (a single shared texture atlas) Texture dimensions: 2048 × 2048 Polygon count of Dunerunner: 7,680 triangles (full detail) Minimum polygon count: 2,224 triangles (furthest LOD) Maximum polygon count: 7,680 triangles (closest LOD) Number of meshes/prefabs: 1 ready-to-use prefab, built from 1 FBX model. Each LOD level has 29 separate parts, plus a separate collision mesh. Rigging: No Animation count: 0 Animation type list: None. Doors, hood and wheels are separate objects with correct pivots, ready for your own scripting or animation. UV mapping: Yes LOD information: 3 levels (7,680 / 4,270 / 2,224 triangles), plus a separate 72-triangle convex collision mesh Types of materials and texture maps: 3 URP Lit materials using the metallic workflow. The main body, tire, trim and interior material uses one albedo map with smoothness stored in its alpha channel. The mirror is a metallic material. The glass is a transparent tint with no texture.




