Abandoned Hospital - Modular Environment & Medical Props
POLIDIV
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Modular abandoned hospital environment with 52 optimized FBX asset variants across 13 families, PBR materials, three LOD levels and Unity setup tools.Build atmospheric abandoned-hospital scenes with a modular set of production-ready environment pieces and medical props.This pack includes 52 FBX asset variants across 13 families: wall panels, door frames, wall corners, windows, floor tiles, pedestals, light fixtures, hospital beds, wheelchairs, lockers, operating tables, IV stands and biohazard bins. The variants help break repetition and create believable interiors for horror, medical, survival and industrial projects.Each FBX includes LOD0, LOD1 and LOD2 meshes, bottom-center pivots, LOD0 mesh colliders and PBR Base Color, Normal, Roughness and Metallic maps. Assets are organized under a single AbandonedHospital folder and include an Editor setup tool for generating prefabs and LODGroups, plus a demo scene. The static props are unrigged and unanimated. See the included documentation for setup and workflow notes.• 52 FBX assets across 13 modular hospital and medical-prop families• Three LOD levels per model (LOD0, LOD1 and LOD2) for scalable scene performance• PBR materials with Base Color, Normal, Roughness and Metallic maps• Clean UVs, bottom-center pivots and organized asset naming• LOD0 mesh colliders prepared for static environment use• Unrigged and unanimated static props• Editor setup tool for prefab and LODGroup generation, plus a demo scene• Designed for horror, survival, medical, industrial and sci-fi environments• Built-in Render Pipeline compatible; tested in Unity 6.6AI-assisted workflow: the base 3D meshes were generated from text/image prompts using Hunyuan 3D, then imported into Unity and prepared for asset-pack use. We manually selected and organized the assets, created and assigned PBR materials and texture maps, prepared LOD0, LOD1 and LOD2 meshes, set pivots and colliders, and built the prefabs, LODGroups, demo scene and setup tooling. AI was used for initial 3D asset generation; final package assembly, optimization, validation and Unity integration were performed manually.




