A charming, game-ready stylized Kappa character with custom rigging, animated eyelid blinking, locomotion animations, an animated water dish, and a tuned physics asset.Model Info:URP/Built-in compatibleGeneric modelVertex Count: 5,767Triangle Count: 11,148 Triangles (5,616 Faces / 11,343 Edges)Materials: 2 Materials (Kappa, Water)Textures:Character Body: 2048x2048 PNG files (Base Color, Normal Map)Animated Water: 512x512 PNG files (Base Color, Normal Map)Model height: ~130 cmBlendshapes: Eyelid Blinking onlyParticle: WaterDropletsControllerScripts:SimpleTailSpringTanukiPlayerControllerThirdPersonCameraWaterDropletsControllerWaterSurfaceRippleWaterSurfaceSwayAnimations: 24 Animation Sequences + 1 Blend Space (BS_Kappa)Locomotion / Movement:WalkRunJumpFall_LoopLandClimbCrouch & Crawl:CrouchCrouch_WalkCrawlCrawl_IdleCombat, Damage & Reactions:Attack_doubleAttack_leftDMG_leftDMG_rightFall_Sit (Knockdown / Fall)Sit (Downed Idle / Sitting)Idles & Poses:IdleIdle_LookingT_PoseEmotes & Gestures:LaughsLaughs_IdleWaveYesNoURP/Built-in:This package supports both the Built-in Render Pipelineand the Universal Render Pipeline (URP).Separate materials, prefabs, and demo scenes are provided for both pipelines inside the project structure.Demo Controller:TanukiPlayerController & ThirdPersonCamera: Original, custom scripts developed specifically for this demo project.Tail Physics:While the model has a default baked tail animation, the player character uses the impleTailSpring script for smoother, physics-driven tail movement.Blinking:While the FBX contains the original animations, the Animator Controller uses modified animation clips with adjusted eye blinking.Water:The WaterSurfaceSway and WaterSurfaceRipple scripts attach directly to the separated water mesh under the head bone to deliver subtle procedural sloshing and pulsing ripple effects compatible with both Built-in and URP pipelines.Working alongside them, the WaterDropletsController monitors the character's movement velocity and jump events to dynamically trigger the rim particle system, splashing droplets out of the dish only during fast running or sudden leaps.URP/Built-in:This package supports both the Built-in Render Pipelineand the Universal Render Pipeline (URP).Separate materials, prefabs, and demo scenes are provided for both pipelines inside the project structure.Demo Controller:TanukiPlayerController & ThirdPersonCamera: Original, custom scripts developed specifically for this demo project.Tail Physics:While the model has a default baked tail animation, the player character uses the impleTailSpring script for smoother, physics-driven tail movement.Blinking:While the FBX contains the original animations, the Animator Controller uses modified animation clips with adjusted eye blinking.Water:The WaterSurfaceSway and WaterSurfaceRipple scripts attach directly to the separated water mesh under the head bone to deliver subtle procedural sloshing and pulsing ripple effects compatible with both Built-in and URP pipelines.Working alongside them, the WaterDropletsController monitors the character's movement velocity and jump events to dynamically trigger the rim particle system, splashing droplets out of the dish only during fast running or sudden leaps.




