Male Injured Movement – Motion Capture Animation PackA complete motion-captured injured locomotion set for male characters — wounded walk, jog, turns and pain gestures, every motion in two versions: armed with a pistol and unarmed.This pack includes 80 motion capture animations covering a wounded character's idle, pain gestures, turn in place, 4-directional walk and jog with Start / Loop / End cycles and moving turns. Every animation was recorded on a Vicon motion capture system and cleaned by hand — the building blocks for an injured state in your character's Animator.Package contents:Pistol (40)- Injured Idle and 3 pain Gestures (4)- Turn in place 90° / 180°, Left / Right (4)- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)- Walk turns 90° / 180°, Left / Right (4)- Jog turns 90° / 180°, Left / Right (4)Unarmed (40)- Injured Idle and 3 pain Gestures (4)- Turn in place 90° / 180°, Left / Right (4)- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)- Walk turns 90° / 180°, Left / Right (4)- Jog turns 90° / 180°, Left / Right (4)Also included:- Male dummy character prefab with the pistol attached, fully rigged and textured, ready to drop into your scene- Male dummy character prefab without weapon for the Unarmed clips- M1911-style pistol prefab with PBR textures- Ready-to-use Animator Controller for every animation- Organized demo scene showing all 80 animations in labeled groups- Animation List (PDF) with every clip nameTechnical details:- 80 motion capture animations (40 Pistol + 40 Unarmed)- Recorded with Vicon motion capture system and hand-cleaned- Generic rig using the UE5 skeleton (root / pelvis / hand_r / weapon_r …) — works with any character on the same skeleton- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character- Pistol grip baked into the hand: attach the pistol to the weapon_r bone at 0,0,0 with no offset- Clean, consistently named clips (AS_M_Pistol_Injured_* and AS_M_Unarmed_Injured_*)- Built-in Render Pipeline (pistol materials use the Autodesk Interactive shader)Ideal for:Third-person shooters, survival and horror games, action adventures, cinematic sequences and wounded AI enemy / NPC characters.Number Of Animation : 80 (40 Pistol + 40 Unarmed)Number Of Animator Controller : 80Number Of Prefab : 3 (Male Character with Pistol, Male Character Unarmed, Pistol)Number Of Skeletal Mesh : 2Number Of Material : 4Number Of Texture : 19 (2048 x 2048)Number Of Demo Scene : 1Number Of Avatar : 1 (shared by all animations)Documentation : Animation List (PDF)Character Mesh : 73,836 vertices / 124,556 trianglesPistol Mesh : 15,185 vertices / 16,701 trianglesMotion Capture : Vicon, hand-cleanedRig Type : Generic (UE5 Skeleton)Animation Type : Root Motion (Root Node: root) on all walk, jog and turn clips; idles and gestures in placeWeapon : pistol pose baked into the Pistol clips, pistol attached to the weapon_r bone at 0,0,0 (no offset)Render Pipeline : Built-inUnity Version : 2022.3 or newer




