Five Japanese commercial buildings with window-view interiors, three LODs, Blender sources, and configurable room and sign lighting.Default import: Built-in Render Pipeline. Optional URP 17.3 packages are included under Documentation and must be imported into a separate URP project as described in the README. Tested with Unity 6000.3.5f2. HDRP is not supported. Windows placement/display was checked; Windows lighting and performance have not been fully validated.Five static buildings inspired by Japanese regional cities, Building 06–10, for streetscapes and background environments. Includes storefronts, local signage, window-visible interiors, rooftop equipment, and three configured LOD levels.Included: 15 FBX models, 15 editable Blender files in BlenderSources.zip, five LOD-ready Prefabs, per-building review scenes, room-light controllers and separate sign-light controls. Built-in is the default import; optional URP packages are included under Documentation. English setup instructions and font notices are supplied.Interiors are designed for exterior window views. These are not complete walkable interiors. Operable doors, moving elevators, colliders and NavMesh are not included. Text is editable in Blender; Unity and FBX contain finished text meshes.Models contain dense geometry, many separate renderers and real-time lights. Multiple buildings with all lights and shadows enabled can be demanding. Reduce active lights, shadows and interior detail for your target hardware. No fixed frame rate or low-end hardware performance is promised.Checked in Unity on macOS with Unity 6000.3.5f2, Built-in and URP 17.3. Windows checks cover placement/display only; Windows lighting and performance have not been fully validated. HDRP, Unreal Engine and VRChat runtime are untested. Transparency and lighting may differ from Blender.Includes Noto Sans CJK JP under SIL Open Font License 1.1. See ThirdPartyNotices.txt and the supplied font license.VOL2 contains different buildings from VOL1, including mixed-use shops and offices and a ten-storey building with a bowling floor. Building 10 has approximately 1.2 million triangles at LOD0.Unity 6000.3.5f2; Built-in default; optional URP 17.3 packages. Import the package matching your render pipeline.Buildings: 5; FBX models: 15; Blender files: 15; LOD-ready Prefabs: 5.LOD0/LOD1/LOD2 screen-relative transitions: 0.55 / 0.25 / 0.05; culled below 0.05.Triangle counts, High / Mid / Low:06: 350028 / 315084 / 30813007: 381072 / 241528 / 20048208: 444052 / 138220 / 12347409: 149408 / 115876 / 10037210: 1202579 / 430519 / 362047Room-light counts per building: 91 / 57 / 53 / 75 / 91. Separate sign groups: 4 / 3 / 2 / 5 / 37.Material appearance: color-based Standard/Lit materials and geometry text; no separate image texture maps. Static models, no rigging or moving-door/elevator animations. No colliders or NavMesh.Room lights can be switched individually/together and intensity adjusted. Sign lighting is controlled separately. Demo scenes and lighting scripts are included.Blender review frames: 1 daytime on, 2 daytime off, 3 nighttime on, 4 nighttime off.macOS validation; Windows placement/display only. Continuous-motion performance, VRChat and HDRP are untested.URP may reduce shadow-map resolution when many lights share a shadow atlas. Reduce shadow-casting lights or adjust atlas settings for the target project.Noto Sans CJK JP: SIL OFL 1.1, license and ThirdPartyNotices.txt included.Building 10 has approximately 1.2 million triangles at LOD0. This is a high-density architectural pack, not a mobile low-poly pack.OpenAI Codex assisted procedural Blender geometry, furniture and Japanese signage, LOD preparation, Unity materials, Prefabs, lighting controllers, documentation and quality checks. The publisher directed the layouts, tenants and corrections and reviewed actual model renders. The distributed assets use color-based materials and geometry text.




