A playable cyberpunk menu flow, an animated FPS HUD and 221 icons for Unity UI. Themeable, colour-blind friendly and fully mouse, keyboard and gamepad navigable.Built with Unity UI (uGUI) only, no custom shaders or materials. Tested with Built-in (Unity 2022.3 LTS) and URP (Unity 6.3 LTS). HDRP not yet tested; Screen Space - Overlay canvases should work unchanged. Works in Gamma and Linear colour space, with the Input System, the legacy Input Manager or both. Only dependency: com.unity.ugui (included with Unity).Neon Tactical is a cyberpunk UI kit for Unity's built-in UI (uGUI). Open the demo scene, press Play and you have a working game shell: main menu, settings with real options, loading screen, animated HUD, pause, mission complete, game over and confirm dialogs, all navigable with mouse, keyboard and gamepad. Version 1.1 adds a 2D platformer HUD in two layouts.Menus & flowMain menu, settings (Graphics / Audio / Accessibility tabs), loading, pause, mission complete, game over and confirm dialog screensMenu controller with screen stack, pause, back/Esc handling and focus memory; every method can be wired from a button's OnClickControls: buttons in 5 styles, switch, slider, selector and segmented setting rows, tab bar, info panel, loading barSettings that really apply: window mode, v-sync, quality, frame cap, FOV, master volume, HUD scale, colour-blind mode and reduced motion, saved to PlayerPrefsFPS HUDHealth with delayed chip and overshield, ammo with low/empty/reload states, ability cooldowns, radar minimap, objective toast, hit marker and damage vignetteSmall API: Damage, Heal, SetShield, Fire, Reload, TriggerPlatformer HUD (new in 1.1)Side-scroller HUD in two layouts built from the same parts: corners, or one strip along the bottom that keeps the play field clearHealth as a segmented bar (colour steps, flashing lost segments, shield) or as hearts with half units and lives; one tick box to switchDash charges with recharge, combo multiplier with tiers and drop timer, score / currency / collectible counters with punch and floating "+n", boss bar with phases, toast queue, area-title banner, level timer, weapon panel with charge meterOne root script to wire your game to: Damage, Heal, Dash, Hit, Collect, Checkpoint, EnterArea, SetWeapon; demo scene with a button for every stateArt37 UI sprites with 9-slice borders set (panels, slots, bars, buttons, key caps, rings, minimap parts, backdrop)221 icons in colour and mono versions (442 sprites): firearms, melee, throwables, ammo, consumables, equipment, loot, abilities, status effects and interfaceSprites are 2x resolution at 200 pixels per unit (icons 128 x 128 px); SVG masters and 1x/2x/4x PNGs included for other enginesthis package was made with the help of generative AI. The sprite and icon artwork (authored as SVG vector code), the C# scripts, the documentation and the demo text were generated with AI, then reviewed, tested in Unity 2022.3 and 6.3 and revised by Succubi/mods. No image-generation models or third-party artwork were used. Marketing images and video are captured from the demo scenes in the Unity Editor; the title text on the cover and card images was added afterwards.


