Six Japanese warrior characters with basic Generic rigs, three separate accessories, URP materials, PNG textures and a demo scene. Not Mecanim/Humanoid-ready. No animations included.Japanese Warrior Character CollectionA collection of six stylized Japanese warrior characters for fantasy environments, scene creation and customized character animation workflows in Unity URP.Includes Hero Warrior, Japanese Warrior, Kotaro Oyaji, Gate Keeper, Taguchi Sensei and Takashi, with three separate accessory prefabs: dual swords, an axe and a bag.All six characters include weighted basic Generic rigs with spine, arm and leg chains. The accessories are static meshes.These models are not Mecanim/Humanoid-ready and do not support Humanoid animation retargeting. No animation clips, animation controllers, IK setup or gameplay behaviours are included. The four newly created basic rigs do not include finger or facial controls.The package includes mapped URP materials, PNG textures, nine organized prefabs and a demonstration scene. Use individual prefabs or open Scenes/Demo.unity in a URP project.Prepared in Unity 6000.5.9f1. Only URP support is provided; Built-in and HDRP compatibility are not claimed. The standard Unity URP package is required, with no third-party Asset Store plug-ins needed.Unity Editor: 6000.5.9f1.Render pipeline: URP only. Requires the standard Unity URP package. Built-in and HDRP support are not claimed.Contents: 6 character prefabs, 3 static accessory prefabs and 1 demo scene.Rigging: all 6 characters have weighted basic Generic rigs with root, spine, both arm and leg chains. Hero Warrior, Japanese Warrior, Gate Keeper and Takashi have 20-bone basic rigs. Kotaro Oyaji and Taguchi Sensei retain their original rigs.Mecanim/Humanoid-ready: No. Humanoid animation retargeting is not supported.Included animation clips: 0. No controllers, IK setup or gameplay behaviours are supplied. The new basic rigs do not include finger or facial controls.Textures: 7 PNG maps. Hero Warrior base color: 512 x 512 pixels. The remaining 6 maps: 2048 x 2048 pixels, including Takashi base color and normal. UV-mapped URP/Lit materials.Imported triangle counts: Hero Warrior 5,615; Japanese Warrior 3,510; Kotaro Oyaji 4,367; Gate Keeper 20,020; Taguchi Sensei 3,440; Takashi 5,701; dual swords 330; axe 330; bag 3,115. Total: 46,428 triangles.Scale convention: 1 Unity unit = 1 meter. Character rest-pose body heights are normalized to 1.8 meters. Dual swords, axe and bag use longest dimensions of 1.8, 1.5 and 0.75 meters respectively. Prefab roots have identity transforms and grounded placement.No LOD meshes are supplied. Source Blender files and Editor automation tools are not part of the customer package.Codex assisted prefab and demo-scene preparation




