Low-poly WW2 4x4 utility vehicle for URP: 3 LODs (6,682–1,872 tris), one 2K PBR atlas, opening hood, folding windshield, pivoted wheels and steering, convex collider.A game-ready, low-poly WWII-era 4x4 utility vehicle: the classic open-top military runabout, built at real-world scale (1.48 × 1.58 × 3.40 m) for Unity’s Universal Render Pipeline. It’s finished in weathered olive drab, with dust on the flat tops, mud low on the body and tyres, and worn paint edges.What’s modelledSlotted grille with round headlamps, blackout lamps, bumpers and front fendersFolding windshield with glass, side mirrors, rear tail lamps and a rear-mounted spare wheelAxe and shovel on the driver’s side, a fuel can and bracket, a tow coupling and grab handlesOpen interior: canvas seats, dashboard, steering wheel, pedals and control leversUnderbody: frame rails and crossmembers, leaf springs with shackles, solid axles with differentials, engine and transmission, driveshafts, exhaust and steering linkageReady to animate or driveThe wheels, front steering knuckles, axles, hood, windshield and steering wheel are separate objects, each pivoted on its real axle or hinge line.The hood opens onto an engine bay, and the windshield folds forward over the hood.Every LOD keeps the same pivots, so one vehicle controller drives all three.Correct Unity orientation: front +Z, up +Y, right +X. Every part has rotation 0 and scale 1.PerformanceThree LOD levels: 6,682 / 3,994 / 1,872 triangles, in one LODGroup.LOD2 merges the static parts into one mesh to cut draw calls.A separate 76-triangle convex collision hull.All LODs share one 2048 texture atlas and two materials.Easy setupAn included editor script applies the import settings.In one click it builds the prefab, with materials, LODGroup, collider and the moving-part hierarchy.CustomisableRepaint the vehicle by editing a single Base Color texture, for example a desert tan scheme.Add your own unit markings or insignia; none are baked in.Suitable for WWII shooters and strategy games, historical simulations, open-world and survival games, top-down and RTS games, and mobile titles.No driving script, wheel colliders or animations are included. The model is static geometry with pivots for your own controller.Number of textures: 3 (Base Color, Normal, Metallic/Occlusion/Smoothness)Texture dimensions: 2048 × 2048Polygon count of WW2 Utility Vehicle:LOD0: 6,682 trisLOD1: 3,994 trisLOD2: 1,872 trisCollision hull: 76 trisMinimum polygon count: 1,872 tris (LOD2)Maximum polygon count: 6,682 tris (LOD0)Number of meshes/prefabs:170 meshes in 1 FBX: 88 in LOD0, 69 in LOD1, 12 in LOD2, 1 collision hull.1 prefab.Rigging: No. The wheels, steering knuckles, axles, hood, windshield and steering wheel are separate objects pivoted on their axles and hinges.Animation count: 0Animation type list: NoneUV mapping: Yes. One UV set, a shared atlas for all LODs, with no overlaps except the wheels, which deliberately share one texture region. There are no lightmap UVs; Unity’s “Generate Lightmap UVs” can create them.LOD information: 3 levels (LOD0, LOD1, LOD2) in a LODGroup, switching at 45% / 18% / 4% screen height and culled below 4%. A convex collision mesh is included.Types of materials and texture maps:2 URP Lit PBR materials, metallic workflow:an opaque atlas material;a transparent glass material using the same atlas, with opacity from the Base Color alpha.Maps:Base Color (sRGB; alpha = glass opacity)Normal (OpenGL / Y+)packed Metallic (R) / Occlusion (G) / Smoothness (A)URP only. Tested in Unity 6000.6.3f1 with URP 17.6.




