Low-poly boxy off-road SUV for URP: 3 LODs, one 2048 PBR atlas, see-through glass, opening doors, hood and tailgate, separate wheels and a convex collider. Ready for games.A game-ready, low-poly boxy off-road SUV built at real-world scale (2.33 × 2.14 × 4.82 m) for the Universal Render Pipeline. It comes in orange paint with black hood stripes, a full grille with round headlights, LED bars, a bull bar, cube lights, an aluminium skid plate, flared wheel arches and a rear-mounted spare.The vehicle is made to be driven and opened. The wheels, doors, hood, side-hinged swing gate, lift glass and steering wheel are separate objects, each pivoted on its real hinge or axle, ready to hook up to your own vehicle controller. Opening the hood reveals a modelled engine bay, and the doors open onto a full interior with seats, dashboard and steering wheel. LOD0 also has a separate frame, axles, links, coil-overs, driveshafts, exhaust and fuel tank, all attached to the body.Three LOD levels (7,898 / 4,436 / 1,976 triangles) share one 2048 PBR texture atlas and are set up in a LODGroup, with a 96-triangle convex collision hull. Smooth weighted normals keep the low-poly surfaces clean under raking light. The windows use a separate transparent glass material, so the interior is visible.An included editor script applies the correct import settings and builds the prefab in one click, setting up the LODGroup, materials, collider and part hierarchy.Suitable for off-road, racing, open-world, survival and simulation games on PC, console and mid-range mobile. To customise it, repaint the BaseColor atlas for new colours or liveries, or swap the glass tint on the material.No driving script, wheel colliders or animations are included. The model is static geometry with pivots for your own controller.Number of textures: 3 (BaseColor, Normal, Metallic/Occlusion/Smoothness)Texture dimensions: 2048 × 2048Polygon count of Offroad SUV:LOD0: 7,898 trisLOD1: 4,436 trisLOD2: 1,976 trisCollision hull: 96 trisMinimum polygon count: 1,976 tris (LOD2)Maximum polygon count: 7,898 tris (LOD0)Number of meshes/prefabs: 93 meshes (74 LOD0, 12 LOD1, 6 LOD2, 1 collision) in 1 FBX; 1 prefabRigging: No (no skeleton). The wheels, doors, hood, swing gate, lift glass and steering wheel are separate objects pivoted on their hinges and axles.Animation count: 0Animation type list: NoneUV mapping: Yes. Every LOD shares one 0–1 atlas; small solid-colour parts share colour swatches. There are no lightmap UVs; Unity's "Generate Lightmap UVs" can create them.LOD information: 3 levels (LOD0, LOD1, LOD2) in a LODGroup. They switch at 45% / 18% / 4% screen height, and the vehicle is culled below 4%.Types of materials and texture maps:2 URP Lit PBR materials (metallic workflow):an opaque atlas material;a transparent glass material using the same atlas, with alpha from the BaseColor.Maps:BaseColor (sRGB, alpha = glass opacity);Normal (OpenGL / Y+);packed Metallic (R) / Occlusion (G) / Smoothness (A).URP only. Tested in Unity 6000.6.3f1 with URP 17.6.




