Present downed, channeling, soul-return, recovery and protected states with revive-themed VFX. Includes four contextual prefabs, visual-state controls and a four-page manual.Revive Recovery VFX URP supplies visual feedback for downed, channeling, soul-return, recovery and protected states. Four contextual prefabs and a saved showcase provide visual components to connect to your own revive flow.Public controls in the prepared version safely handle initially missing presets/references. A four-page PDF manual covers state endpoints, particles, pause, reset/reuse, cached references and ownership/rendering limitations.This is visual feedback only: it does not implement revive, health, networking or invulnerability logic. Channel and SoulReturn hold their endpoints; Protected persists until your game resets or deactivates it. Historical source-boundary records concern a mixed-rights reference repository and require independent provenance/distribution-rights review before submission.Prepared with Unity 6000.0.30f1 and URP 17.0.3.Five visual states: downed, channel, soul return, recovery, protected.Four contextual prefabs, saved showcase and four-page PDF manual.Prepared missing-preset/reference guards and safe unassigned showcase effect handling.Preparation checked pre-Awake/incomplete calls, state endpoints, particles, pause, reset and repeated reuse.No health/revive/networking/invulnerability logic. Channel/SoulReturn clamp; Protected requires game-driven reset/deactivation. Cache/ownership/rendering limits documented. Final source-rights review required.AI was used during code refactoring and scene preparation.




