Create and customize Two Color Dither Post Processing in Unity, featuring Azure, editable assets, runtime controls, and a ready-to-review demo.Two Color Dither Post Processing focuses on applying customizable full-screen image treatment and animated screen-space effects. It is intended for camera feedback, game states, transitions, damage cues, surveillance views, menus, and cinematics.Named examples and presets include Azure, Crimson, Gold, Two Color Dither. The project contains 1 prefab asset, 5 material/preset assets, 1 custom shader asset, and 2 runtime scripts. This inventory is listed in detail below so the supplied content can be evaluated before import.The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.- Suggested category: VFX / Post Processing- Unity version used for validation: 6000.0.30f1- Render pipeline: Universal Render Pipeline (URP)- Included VFX/examples: Azure, Crimson, Gold, Two Color Dither- Number of included VFX/examples: 4 named example/preset assets- Reusable content: 1 prefab asset; 5 material/preset assets- Demo scenes: 1- Runtime C# scripts: 2- Custom shaders: 1- Custom shader assets: Two Color Dither Fullscreen URP- Texture sizes: no source texture assets; the package is procedural/material-driven.- Demo media: 2560x1440, 60 fps, 30-second H.264 video supplied in the matching media folder- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing projectAI was used during code refactoring and scene preparation.




