Wrapped lighting and adjustable transmission for wax, porcelain and jade-style opaque surfaces in Unity 6 URP.An analytic surface-lighting shader with reusable HLSL functions and a runtime property-block pulse example.Three isolated material forms on a dark background show the backlit response without gallery decoration or presentation UI. Adjust the supplied components or materials in the Inspector. The saved scene uses a connected Simple Demo Setup prefab and includes an English PDF manual. Presentation labels and telemetry panels are not part of the demo.An opaque approximation of subsurface/translucent response, not ray-traced scattering or physically measured thickness. No screen-space pass or thickness map is used. Included source attribution and license notices remain in the product folder.Reference project: Unity 6000.0.30f1 / URP 17.0.3. The current source-project Play Mode and continuous capture were checked on Windows / Direct3D 11; other platforms, XR and graphics APIs are not certified.Main controls: base/scatter colors, RGB absorption, thickness variation, diffuse wrap, scatter lobes, shadow transmission, smoothness, specular and rim response.An opaque approximation of subsurface/translucent response, not ray-traced scattering or physically measured thickness. No screen-space pass or thickness map is used.No measured production frame-rate guarantee. See the included English PDF manual for setup, runtime integration and limitations.Market app data was prepared using artificial intelligence.




