Present checkpoint activation, charging, active and respawn states with animated beacon VFX. Includes four prefabs, public visual-state controls, a showcase and a four-page manual.Checkpoint Activation Beacon VFX URP provides animated visual feedback for checkpoint activation, charging, active and respawn states. Four native prefabs combine a core, orbiting shapes, rings and particles; public state controls connect the presentation to your own game logic.The saved showcase demonstrates the four states. A four-page PDF manual covers setup, reuse, preset handling, dormant reset, ownership and rendering limitations. The prepared version restores baseline core scale and rotations across disable/re-enable and rebinding.This package does not save progress, respawn players or detect player entry. SetDormant does not clear particles, repeated ParticleSystem.Play calls are not guaranteed fresh bursts, and BeginActive is reapplied on enable. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.Prepared with Unity 6000.0.30f1 and URP 17.0.3.Activation, charging, active and respawn visual states; four identity-root prefabs and saved showcase.Public visual-state controls, dormant reset, baseline pose restoration and missing-preset safety.Four-page PDF manual. Preparation covered repeated re-enable, rebinding, null presets, state changes, particles, scaled-time pause and dormant reset.Visual feedback only: no save, player detection or respawn gameplay logic. SetDormant retains existing particles; repeated Play need not restart bursts; BeginActive reapplies on enable.Numeric, global-clock, ownership/rendering limits and final source-rights review apply.AI was used during code refactoring and scene preparation.




