Texture-free faceted crystal surfaces with spectral glints, Fresnel edges and layered inner cores for Unity 6 URP.A reusable crystal-shell shader and generated faceted meshes.The uncluttered demo shows three separated crystal forms on a dark background. Adjust the supplied components or materials in the Inspector. The saved scene uses a connected Simple Demo Setup prefab and includes an English PDF manual. Presentation labels and telemetry panels are not part of the demo.Transparent-shell styling, not ray-traced refraction or physical crystal optics. Included source attribution and license notices remain in the product folder.Reference project: Unity 6000.0.30f1 / URP 17.0.3. The current source-project Play Mode and continuous capture were checked on Windows / Direct3D 11; other platforms, XR and graphics APIs are not certified.Main controls: prism colors, edge color, opacity, facet scale and glint power.Transparent-shell styling, not ray-traced refraction or physical crystal optics.No measured production frame-rate guarantee. See the included English PDF manual for setup, runtime integration and limitations.AI was used during code refactoring and scene preparation.




