Add resource-hit, completion and reward-burst visual feedback with particles. Includes four resource prefabs, reusable visual reset, a saved demonstration and a four-page manual.Resource Harvest Impact VFX URP presents hit, completion and reward feedback for resource-node visuals. Four native prefabs and the saved demonstration combine resource references with transient impact and reward particles.The prepared version clears four transient particle systems during ResetVisual, and additive particle brightness follows vertex alpha for visible fading. A four-page PDF manual explains triggering, scaled-time behavior, reset/reuse, fixed reference baselines and ownership/rendering limits.This is visual feedback only, not mining, depletion, inventory or saving. Completion returns the visual node to Ready rather than permanently depleting it. Historical source records refer to a repository containing mixed-rights content; recorded exclusion claims are not independently proven distribution rights. Final provenance and rights review is required before submission.Prepared with Unity 6000.0.30f1 and URP 17.0.3.Resource hit/completion/reward visual states; four identity-root prefabs and saved showcase.ResetVisual clears four transient particle systems; additive particle RGB responds to vertex alpha.Four-page PDF manual. Preparation checked real GPU alpha fading and Play-mode impact/completion/reward, pause, reset clearing and reuse.Visual-only: no mining/depletion/inventory/save logic. Completion returns Ready. Fixed baselines, repeated Play, partial reset/ownership and numeric/rendering limits documented.Mixed-rights historical source reference requires final provenance review before submission.AI was used during code refactoring and scene preparation.




