Present impact, locked, dazed, break and recovery states with animated halo VFX. Includes public visual controls, a model-free demonstration, optional contextual prefabs and a four-page manual.Stun & Daze Recovery VFX URP supplies visual feedback for impact, locked, dazed, break and recovery states. The approved model-free demonstration keeps the animated halos, shards and particles in focus; optional model-based contextual prefabs remain separate.The four-page PDF manual explains public progress/state controls, reset/reuse, invalid inputs and rendering limits. For manual impact or break, progress 1 is the end of a bell-shaped response: animate the progress or sample 0.5 to see the peak. Reset clears particles but retains the neutral halo. Stop does not freeze shader time or independently running particles.This is visual feedback, not stun gameplay or character control. Two model-related validation warnings remain for orientation and JPEG textures. The optional Marble Bust 01 reference by Rico Cilliers / Poly Haven has a retained primary CC0 check, but exact local conversion and original-value review remain pre-submission requirements.Prepared with Unity 6000.0.30f1 and URP 17.0.3.Public state/progress controls, six-state automatic demonstration and model-free v2 scene.Four-page PDF manual; optional model-based prefabs retained separately.Preparation checked pre-Awake/null calls, sampled impact, locked/dazed/break/recovery, invalid inputs, pause, stop, reset and reuse.Validation: 32 passes, two warnings (model orientation/JPEG textures), no failed checks.Reset retains neutral halo. Manual impact/break peak near progress 0.5; Stop does not halt shader clocks or independent particles. No gameplay stun logic. Exact optional-model provenance and final review remain open.AI was used during code refactoring and scene preparation.




