Layered procedural ice shader for URP with parallax-like depth, Voronoi fractures and three ready-to-use surface presets.Prismatic Ice Depth URP is a layered procedural ice surface for Unity’s Universal Render Pipeline. Filtered 3D Voronoi fractures, view-dependent parallax-like layers, adjustable roughness highlights and a subtle spectral edge accent create depth without included texture maps. The material responds to directional and additional lights in URP Forward.The package includes three preset prefabs—Clear Glacier, Frosted Blue and Jade Ice—plus a focused demo and an All Ice Presets comparison scene and a six-page PDF manual. Tune ice, deep and fracture colors, pattern scale, layer depth, fracture strength, roughness, opacity, prism amount and phase to fit your scene.Designed for ice props and stylized environment surfaces. This is a transparent visual shader, not physical ray-traced refraction, scene-color transmission, volumetric caustics or mesh displacement. Test transparent sorting when surfaces overlap.Tested with Unity 6000.0.30f1, URP 17.0.3, Windows / Direct3D 11 and the URP Forward renderer. Other renderers and platforms have not been validated.Included: 1 custom URP shader; 1 base material; 3 preset prefabs (Clear Glacier, Frosted Blue, Jade Ice); 1 focused demo scene; 1 three-preset comparison scene; 2 runtime components; 1 editor helper; 6-page PDF manual.Controls: ice/deep/fracture colors, pattern scale, layer depth, fracture intensity, roughness, opacity, prism accent and phase.Rendering: transparent premultiplied blend, back-face culling, no depth write, and URP Forward directional/additional-light response. No shadow-caster or depth pass.Texture maps: none included; fracture detail is procedural.Tested: Unity 6000.0.30f1, URP 17.0.3, Windows / D3D11, Forward renderer. Built-in RP and HDRP are not supported; Deferred, Forward+, XR and mobile are untested. No Asset Store package dependencies.AI was used during code refactoring and scene preparation.




