Professional racing AI for RCC. Physics-based cornering, obstacle avoidance, waypoint navigation, mobile-optimized. Full custom inspector.🏎 RCC RACING AI — Autonomous Racing Driver for Realistic Car ControllerTransform any RCC vehicle into a professional racing AI in minutes. RCC Racing AI is a lightweight, high-performance autonomous driver designed specifically for Realistic Car Controller.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━✨ KEY FEATURES🏁 PHYSICS-BASED CORNERINGCorner speed is calculated using real physics (v = √(grip × g × radius)), not guesswork. The AI brakes late, enters corners fast, and accelerates out early — just like a human racer.🎯 TRAIL BRAKINGThe AI lifts throttle in corners instead of slamming the brakes, preserving momentum and delivering race-grade lap times.🏁 CORNER ZONESPer-area speed caps with smooth transitions. Set a target speed for hairpins, chicanes, or technical sections — the AI handles the rest.🛡 OBSTACLE AVOIDANCEForward and side raycasts detect other cars, walls, and debris. The AI steers around obstacles without braking unnecessarily.🔄 AUTO RECOVERY3-phase reverse state machine automatically unsticks the AI when it hits a wall or gets stuck. No manual intervention needed.📊 CINEMATIC INSPECTORFull tabbed interface with Setup / Speed / Advanced / Live tabs.Real-time speed gauge, speed timeline graph, pedal indicators.Live HUD displays in-game with speed ring, telemetry, and inputs.⚙️ ONE-CLICK SETUPTools menu creates waypoint and corner zone containers for you.Shift + Left Click in Scene to place waypoints and zones instantly.📱 MOBILE-OPTIMIZED- Zero GC allocations per frame- Throttled sensor updates (20Hz default)- Cached references (no GetComponent in Update)- Tested on Android at 60 FPS with 8+ AI cars━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🎮 PERFECT FOR✅ Racing games (arcade or simulation)✅ Open-world traffic systems✅ Mobile racing (Android & iOS)✅ Pursuit / chase scenarios✅ Demolition derby✅ AI showcase scenes━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🛠 HOW IT WORKS1. Drop RCC_RacingAI.cs onto any RCC vehicle2. Use Tools menu to create containers (one click!)3. Shift+Left Click in Scene to place waypoints4. Press Play — done.The AI takes full control of throttle, brake, and steering inputs through RCC's externalController API. No modifications to RCC required.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━📦 WHAT'S INCLUDED- RCC_RacingAI.cs — The complete AI controller- RCC_WaypointContainer.cs — Waypoint container with editor- RCC_CornerZoneContainer.cs — Corner zone container with editor- RCC_RaceAICornerZone.cs — Per-zone speed cap- 4 Custom Editors with cinematic UI- Welcome Window with one-click setup- Demo Scene (ready to play)- README.pdf + README.txt- Full commented C# source code━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⚙️ REQUIREMENTS- Realistic Car Controller (RCC) — sold separately- Unity 2021.3 LTS or newer- Any render pipeline (Built-In, URP, HDRP)━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🤖 AI/ML USAGE DISCLOSUREChatGPT (OpenAI) was used as a writing and coding assistant for documentation, comments, and architecture planning. All core algorithms, physics systems, and architectural decisions were made by the developer.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━💬 SUPPORTWe answer every email personally — usually within 24 hours.ekgamemaster13@gmail.com━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⚡ VERSION 1.0.0Made with ❤ by Target EntertainmentKEY FEATURES━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🤖 AI DRIVING SYSTEM • Physics-based cornering (v = √(grip × g × radius)) • Physics-based braking envelope — brakes at the exact right distance • Trail braking — enters corners fast, brakes late, accelerates early • Predictive corner detection with configurable look-ahead • Auto-unstuck recovery with 3-phase reverse state machine • Speed-adaptive steering limiter (prevents high-speed spinouts) • Framerate-independent exponential smoothing🏁 CORNER ZONE SYSTEM • Per-zone maximum speed caps with smooth transitions • Priority-based zone resolution for overlapping zones • Configurable entry/exit transition speed (km/h per second) • Auto-discovery via scene tag (C-Z-C) • Live preview in editor with speed ring🎯 WAYPOINT NAVIGATION • Manual array or auto-discovery via scene tag (W-P-C) • Auto-sorted by trailing number in child names • Configurable reach distance and look-ahead distance • Works with any track shape (circuit, sprint, figure-8) • Loop or single-lap modes🛡 OBSTACLE AVOIDANCE • Forward raycast for primary obstacle detection • Dual side rays for path finding • Stable direction memory (no jitter) • Throttle-lift strategy — no unnecessary braking • Layer-mask filtering📊 CINEMATIC INSPECTOR • 4-tab layout: Setup / Speed / Advanced / Live • Real-time speed gauge with animated progress ring • Live speed timeline graph (12-second history) • Pedal indicators (Throttle, Brake, Steering) • Pulsing status dots with state feedback • Rounded cards, gradient banner, hover effects • Multi-object editing support • Full Undo/Redo integration🖥 IN-GAME HUD • Speed ring with real-time fill • Speed timeline graph • Target / Ceiling / Waypoint stats • Progress bar with lap percentage • Pedal indicator bars • Corner zone display • 4 screen positions (TopLeft, TopRight, BottomLeft, BottomRight) • Adjustable scale (0.5x – 2.5x) and opacity (0.3 – 1.0)🎨 CUSTOM EDITORS FOR ALL COMPONENTS • RCC_RacingAI — 4 tabs, live telemetry, HUD preview • RCC_RaceAICornerZone — compact card layout with speed ring • RCC_WaypointContainer — Shift+LeftClick scene placement • RCC_CornerZoneContainer — Shift+LeftClick scene placement • All editors share consistent visual design language⚡ ONE-CLICK SETUP TOOLS • Tools > Target Entertainment > RCC Racing AI menu • Create AI Waypoint Container (auto-tags as W-P-C) • Create AI CornerZone Container (auto-tags as C-Z-C) • Add Missing Tags to Tag Manager automatically • Welcome Window with quick-start guide🔧 SCENE PLACEMENT WORKFLOW • Shift + Left Click on collider surface = place waypoint/zone • Shift + Ctrl + Left Click = place on ground plane (y=0) • Auto-renaming (Waypoint_0, Waypoint_1, ...) • Auto-sorting by trailing number • Undo/Redo for every placement action • Ignore-hierarchy check (won't place on self)📱 MOBILE OPTIMIZATION • Zero GC allocations per frame • Throttled sensor updates (default 20Hz) • Cached references (no GetComponent in Update) • No LINQ in hot paths • Tested on Android at 60 FPS with 8+ AI vehicles • ~0.1ms CPU cost per AI on Snapdragon 6xx🔌 RCC INTEGRATION • Uses RCC's externalController API • No modifications to RCC required • Compatible with RCC V3 and V4 • Auto-configures RCC in Awake • Works with all RCC behaviors (Drift, Racing, Arcade, ...)🎬 DEMO CONTENT • Ready-to-play demo scene • Pre-configured AI vehicles • Working waypoint path • Working corner zones • Camera and UI setup included📖 DOCUMENTATION • README.pdf • Full XML documentation on all public methods • Inline code comments • Email support: ekgamemaster13@gmail.com━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━COMPATIBILITY━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Unity 2021.3 LTS or newer (including Unity 6) • Built-in Render Pipeline ✅ • Universal Render Pipeline (URP) ✅ • High Definition Render Pipeline (HDRP) ✅ • Windows / macOS / Linux (Editor) ✅ • Android / iOS / WebGL ✅ • No custom shaders required━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━TECHNICAL SPECS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Language: C# • Namespace: RCCAIRacing • Main Class: RCC_RacingAI • Editor Classes: 5 custom inspectors • Total Files: 10 core files + demo • Total Size: ~250 KB • Lines of Code: ~3,500 (including comments) • No DLLs, no obfuscation • Fully commented source code━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━REQUIREMENTS━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Realistic Car Controller (RCC) — sold separately • RCC V3.5+ recommended • Required Tags: W-P-C, C-Z-C • No additional packages required━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━SUPPORT━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Full documentation included • Personal email support: ekgamemaster13@gmail.com • Response time: typically within 24 hours • Free updates for life━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━⚡ VERSION 1.0.0 • Made with ❤ by Target EntertainmentChatGPT (OpenAI) was used as a writing and coding assistant for documentation, comments, and architecture planning. All core algorithms, physics systems, and architectural decisions were made by the developer.




