Slow Motion Manager - Bullet Time Solution
Heart State Games®
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Its a script for Unity to simulate real-time slow-motion effect and to manipulate time, used as a tool for better judgement of the situation and suspenseful momentums.Slow Motion Manager by Heart State Games®Its a script for Unity to simulate real-time slow-motion effect and to manipulate time, used as a tool for better judgement of the situation and suspenseful momentums.It has three modes and will works for every kind of Unity Game that uses a Player or Game Manager or any kind of other controller or object inside the scene. Its working with different kind of game genres. It works with Built-In, URP and HDRP.|--- 3 Modes ---|Toggle Slow-motion: Gets Activated and Deactivated with a Key Button.One Shot Slow-motion: Push Key Button to Slow-motion and back to normal on a given time value with duration to hold the Slow-motion time a given time value.Dynamic Idle/Move Slow-motion: Move to get back to normal time stop moving to slow-motion time value.Demo Video: https://youtu.be/Ls50Bl7dK6c|--- Features ---|Built-In, URP, HDRP CompatibleSeparate Parameters for each ModeSelectable Activation Key (Dropdown Menu)Slowed Time and Normal ValuesAcceleration and ThresholdSmooth TransitionsAudio Mixer can be attached for decreasing or increasing pitch, multiple mixer groups supportedAudio Source for attachable activation and deactivation clipSeparate Post-Process Volume for effects upon activationSmoke Effect or other material as an effectMouse Slow-motion for increasing or decreasing time|--- Installation ---|Easy installation & intergration, documentation & Project Source Code are included.|--- Legal & Licensing ---|Sharing or distribution not allowed. You can use the asset for your projects Commercial and Non-Commercial use. Reproduction Copy or Further Development of the file and sale or sale of the original file as Commercial usage is not allowed.|--- Heart State Games® ---|Also check our other assets: Publisher|--- Technical ---|- Built-In | URP | HDRP Ready- Works with Delta Time (Smooth Transitions)- Inverse Kinematics (IK) Ready- Collision and Rigidbody Compatible- Player Instantiation ReadyMode 1: On Player Working | On GameManager WorkingMode 2: On Player Working | On GameManager WorkingMode 3: On Player Working | On GameManager Might not Working




