Male Rifle Movement – Motion Capture Animation Pack
A complete motion-captured rifle locomotion set for male characters — built for third-person shooters, tactical games and action titles.This pack includes 190 motion capture animations covering relaxed rifle movement, ADS (Aim Down Sights) movement, turns, transitions, direction changes and a full aim offset. Every animation was recorded on a Vicon motion capture system and cleaned by hand — everything you need to build a complete rifle locomotion system.Package contents:Relaxed Rifle Locomotion- 8-directional Walk, Jog and Run (F, FL, FR, L, R, B, BL, BR) with Start / Loop / End cycles (72)- Sprint – Start / Loop / End, Relaxed Start / Relaxed End and Sprint Idle (6)- Walk to Run and Run to Walk transitions in 4 directions (F, B, L, R) (8)- Idle to Sprint and Sprint to Idle transitions (2)- Box direction changes for Walk and Jog – 180° and 90° pivots between F / B / L / R (24)- Turn in place 90° / 180°, Left / Right (4)- Walk and Jog turn starts and turns 90° / 180°, Left / Right (16)- Idle and Gesture (2)- Idle to ADS and ADS to Idle transitions (2)ADS (Aim Down Sights)- 8-directional ADS Walk with Start / Loop / End cycles (24)- ADS Idle and Single Fire (x2) (3)- ADS turn in place 90° Left / Right (2)- Full aim offset grid – 25 poses from 90° up to 90° down and 90° left to 90° right (25)Also included:- Male dummy character prefab, fully rigged and textured, ready to drop into your scene- AK-style rifle prefab with PBR textures (Body / Mag / Other)- Ready-to-use Animator Controller for every animation- Organized demo scene showing all 190 animations in labeled groups- Animation List (PDF) with every clip nameTechnical details:- 190 motion capture animations- Recorded with Vicon motion capture system and hand-cleaned- Generic rig using the UE5 skeleton (root / pelvis / weapon_r …) — works with any character on the same skeleton- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character- Weapon attachment ready via the weapon_r bone- Clean, consistently named clips (AS_M_Rifle_* and AS_M_ADS_Rifle_*)- Built-in Render Pipeline (materials use the Autodesk Interactive shader)Ideal for:Third-person shooters, tactical and military games, action adventures, cover-based combat systems and AI enemy characters.Number Of Animation : 190Number Of Animator Controller : 190Number Of Prefab : 2 (Male Character with Rifle, Rifle)Number Of Skeletal Mesh : 2Number Of Material : 5Number Of Texture : 24 (2048 x 2048)Number Of Demo Scene : 1Number Of Avatar : 1 (shared by all animations)Documentation : Animation List (PDF)Character Mesh : 73,836 vertices / 124,556 trianglesRifle Mesh : 28,287 vertices / 42,500 trianglesMotion Capture : Vicon, hand-cleanedRig Type : Generic (UE5 Skeleton)Animation Type : Root Motion (Root Node: root)Render Pipeline : Built-inUnity Version : 2022.3 or newerSupported Development Platforms : Windows, Mac, Linux




