Create and groom strand-based hair and fur in URP, with regional styling, wind and contact bending, distance detail controls, and a live browser preview. Standalone tools included.Standalone URP. Tested: Unity 6000.4.7f1, URP 17.4.0, Collections 6.4.0, Windows DX12. Requires Universal Renderer, SRP Batcher, retained BRG variants and compute shaders. No separate WildFur core/HDRP purchase. Avoid duplicate WildFur assemblies. Other platforms are unverified. The adapted WebGPU playground is a prepared preview, not full Web build support.Give your characters hair and fur you can shape directly in Unity.WildFur URP is a complete standalone product for the Universal Render Pipeline. Renderer, authoring tools, shaders, materials, offline documentation and primitive demonstration scenes are included. No WildFur HDRP purchase or separate WildFur core installation is required.SHAPE EACH REGIONBake roots onto static or animated meshes, select areas and refine coverage, length, width, taper, colour, curls and combing. Give the face and legs short fur, the body medium fur, and the neck or tail a longer coat. Regions can also have different density, width, colour and curl. Keep your existing body renderer and rig.CONTROL DETAIL AT DISTANCEAdjust strand density separately from geometry, from 8 to 194 triangles per strand. Distance tiers reduce geometry without rebuilding the saved groom. Spatial root selection distributes remaining strands across the coat; density fades ease automatic transitions. Optional brightness compensation helps offset apparent darkening, with separate density and geometry strengths, a cap and smoothing. Lost silhouette and shadow coverage still need visual evaluation.ADD MOVEMENTGPU deformation follows the source mesh with wind, inertia, artistic gravity and sphere-contact bending. This is not a full body/self-collision hair solver.EXPLORE THE SAMPLESStatic/animated primitive samples and a side-by-side comparison provide Full, Balanced, Performance and Cinematic starting presets, short/swept/curly/long grooms, and budgets up to 100,000 strands per coat. These are starting points, not frame-rate guarantees.TRY THE LIVE URP PREVIEWhttps://sites.google.com/view/wildassetsStyle prepared hair, a beard and an animal coat in a real Unity URP WebGPU preview. Its fox slider changes the whole coat for simplicity; the native Unity tools support regional lengths. The browser uses prepared roots and a constrained map-free adaptation, requires WebGPU, and does not expose Unity Editor authoring or establish general Web build compatibility.Gallery characters are separately prepared procedural demonstrations and are not included. The package includes primitive samples. All gallery images show genuine Unity URP rendering.WEBSITE AND COMMUNITYWebsite: https://sites.google.com/view/wildassetsX: https://x.com/WildStudioDevYouTube: https://www.youtube.com/@WildStudioDevDiscord — Wild Studio: https://discord.gg/EHgZCqa8cSupport: fundergroundgames@gmail.comTested configuration: Unity 6000.4.7f1, Universal Render Pipeline 17.4.0, Unity Collections 6.4.0, Windows Direct3D12. Normal Unity URP/Core/Collections dependencies apply; no other Asset Store purchase is required.Opaque generated strand meshes, BatchRendererGroup and GPU compute deformation. Compute shaders, structured buffers and BatchRendererGroup support are required. Use Universal Renderer, enable SRP Batcher and retain BatchRendererGroup variants; the included setup validator checks required settings.Supports MeshRenderer/MeshFilter and SkinnedMeshRenderer sources. Enable source mesh Read/Write for root baking. Includes root baking, selected-root styling, control maps, optional scalp/root blending, URP material/shaders and offline setup/authoring documentation under Assets/WildFurURP/Documentation.URP forward/clustered lighting, shadows, depth, depth normals and motion-vector passes. Tested keyword combinations do not establish every hardware/feature combination. Earlier Direct3D11 smoke coverage is limited. No mobile, WebGL2, XR, console or macOS support claimed. The hosted WebGPU preview is separately adapted and does not establish support for textured control maps or all native product features in browsers.No transparent hair-card system, ray-traced fur, baked per-strand lightmaps or general body/self-collision solver. Runtime density reduction retains baked capacity and styling in memory. Triangle reduction does not reduce source-mesh skinning work. Performance depends on roots, geometry, lighting, shadows, animation, resolution and hardware.Official Validator: no failed checks; two documented warnings for hidden utility-shader pipeline tags and static editor state. The runtime fur shader is URP-tagged. See included ReleaseValidation documentation for review notes.Includes Unity URP/Core integration under applicable Unity licences, including the Unity Companion License; see Third-Party Notices. Intended as a standalone URP installation, not duplicate side-by-side WildFur assemblies.AI assisted with C# and shader implementation, documentation, test tooling and listing text.




