LAST BELL - Isometric School Tileset (2D Horror Sprites)
SoulDesignStudio
$9.90
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A complete isometric tileset of an abandoned two-storey school: 916 transparent PNG sprites of 295 assets on one 2:1 grid, already imported, with demo scenes.LAST BELL is a complete isometric tileset of an abandoned two-storey school: classrooms with student desks and chalkboards, locker-lined corridors, the science lab with fume hood, the library, the cafeteria and kitchen, the auditorium with stage and theatre seats, the gym with bleachers and scoreboard, the workshop, the boiler room and restrooms, and outside the brick facade, flat roof with a clock tower, the bus loop with a school bus, the playground and the fenced yard.Everything snaps to one grid, so you can lay out a whole school in minutes. The demo school in the screenshots is built only from the sprites in this pack.What's included:- 916 sprites of 295 assets, each in two sizes: HD (1 m grid cell = 128 x 64 px) and half size (64 x 32 px)- 45 wall pieces: painted block, brick, tiled and half-tiled walls with doorways, double doorways, transoms, windows, window bands and serving hatches- Floors, doors and stairs: 12 floors (VCT, checker, terrazzo, tile, concrete, gym court lines, collapsed floor), 11 doors, 2 staircases, 5 trims- 82 furniture pieces in 4 facings: student desks and chairs, teacher desk, lockers, lab benches and fume hood, library shelves, cafeteria tables and kitchen, stage and theatre seats, bleachers and scoreboard, workshop machines, boiler and more- Props, restrooms, lights and details: 39 props, 8 restroom pieces, 12 lights, 23 wall details (chalkboard, corkboard, posters, signs, fire alarm, graffiti) and 10 debris piles- 46 exterior pieces: brick facade with windows for two storeys, entrance and steps, parapet, flat roof with units and vents, clock tower, school bus and bus shelter, playground, bleachers, chain fence and gate, parking, sidewalk, grass and dead treesEvery sprite is already imported as a Sprite with a custom pivot on its ground point (64 pixels per unit for HD, 32 for half size). Two demo scenes (school exterior and ground-floor cutaway) are included, plus a JSON file with the size and pivot of every sprite.Good for abandoned-school and survival horror games, mystery and investigation games, zombie and stealth games, management sims and tactics maps.- Number of sprites: 916 (295 assets), HD and half-size sets- Source sprite sizes: 1 m grid cell = 128 x 64 px (HD), 64 x 32 px (half size); 4 m modules, walls 3.5 m tall, two storeys- Projection: 2:1 dimetric isometric, one fixed light direction for every sprite- Format: PNG with transparency; raster (pixel based), not vector- Import: Sprite (Single), custom pivot on each asset's ground point, 64 / 32 pixels per unit, no mipmaps- Animated: No- Demo scenes: school exterior and ground-floor cutaway, built only from the sprites; Sorting Order set per object (use Y-sort or the draw order in the README for your own maps)- Documentation: README with grid math, pivots and draw order- Works with any render pipeline (Sprite Renderer)




