MOTHERSHIP - Isometric Alien Ship Tileset (2D Sci-Fi Horror Sprites)
SoulDesignStudio
$9.90
(no ratings)
Jump AssetStore
A complete isometric tileset of a crashed alien hive ship and its desert crash site: 448 transparent PNG sprites of 150 assets on one 2:1 grid, already imported, with a demo scene.MOTHERSHIP is a complete isometric tileset of a crashed alien hive ship: honeycomb hull walls, iris doors, catwalks and grates, a pulsing heart core, pods, cocoons, tanks and storage combs, plus a desert crash site with rocks, spires, dunes and wreckage.Everything snaps to one grid, so you can lay out a whole ship in minutes. The demo crash site in the screenshots is built only from the sprites in this pack.What's included:- 448 sprites of 150 assets, each in two sizes: HD (1 m grid cell = 128 x 64 px) and half size (64 x 32 px)- 29 wall pieces: hull and honeycomb panels, windows, niches, vents, arches, doorways, broken and dead variants- Floors, doors and roof: 11 floors (plates, grates, catwalks, ramp, stairs, hole), 4 iris doors, roof, trims and pillars- 38 props in 4 facings: heart core, nav spheres, pods, cocoons, tanks, cargo pods, storage combs, wall consoles, puzzle nodes, crystals, sap fonts and more- Crash site in 4 facings: rocks, spires, dunes, ship wreckage, sand drifts and debris- Lights and decalsEvery sprite is already imported as a Sprite with a custom pivot on its ground point (64 pixels per unit for HD, 32 for half size). A demo scene of the crash site is included, plus a JSON file with the size and pivot of every sprite.Good for sci-fi horror, survival and exploration games, roguelikes, tactics maps, alien bases and dungeon crawlers.- Number of sprites: 448 (150 assets), HD and half-size sets- Source sprite sizes: 1 m grid cell = 128 x 64 px (HD), 64 x 32 px (half size); 4 m modules, walls 3.5 m tall- Projection: 2:1 dimetric isometric, one fixed light direction for every sprite- Format: PNG with transparency; raster (pixel based), not vector- Import: Sprite (Single), custom pivot on each asset's ground point, 64 / 32 pixels per unit, no mipmaps- Animated: No- Demo scene: crash site built only from the sprites; Sorting Order set per object (use Y-sort or the draw order in the README for your own maps)- Documentation: README with grid math, pivots and draw order- Works with any render pipeline (Sprite Renderer)




