PAY INSIDE - Isometric Gas Station Tileset (2D Horror Sprites)
SoulDesignStudio
$9.90
(no ratings)
Jump AssetStore
A complete isometric tileset of a run-down 24-hour gas station: 542 transparent PNG sprites of 178 assets on one 2:1 grid, already imported, with a demo site scene.PAY INSIDE is a complete isometric tileset of a run-down 24-hour gas station: the store with its aisles, coolers and checkout, the back office, restrooms, walk-in and stockroom, and the forecourt with canopy, pumps, kerbs and parking.Everything snaps to one grid, so you can lay out a whole site in minutes. The demo site in the screenshots is built only from the sprites in this pack.What's included:- 542 sprites of 178 assets, each in two sizes: HD (1 m grid cell = 128 x 64 px) and half size (64 x 32 px)- 42 wall pieces: painted block, tile, storefront glass, boarded windows, doorways, half walls, walk-in cooler walls and exterior walls- Floors, doors and roof: 7 floors, 7 doors, roof, parapet and trim pieces- Forecourt: canopy, pump islands, light poles, kerbs, price sign and dumpster enclosure- 87 props in 4 facings: shelving (full, empty, toppled), coolers, counter and register, coffee, hot dog and slush stations, ATM, office desk and CCTV monitors, safe, lockers, restroom fixtures, stockroom racks, a parked car and more- Lights, signs and debrisEvery sprite is already imported as a Sprite with a custom pivot on its ground point (64 pixels per unit for HD, 32 for half size). A demo scene of the site and a cutaway scene are included, plus a JSON file with the size and pivot of every sprite.Good for survival horror, management and night-shift games, crime and stealth games, liminal-space and retro projects, and tactics maps.- Number of sprites: 542 (178 assets), HD and half-size sets- Source sprite sizes: 1 m grid cell = 128 x 64 px (HD), 64 x 32 px (half size); 4 m modules, walls 3.5 m tall- File count: 542 PNG sprites, 2 demo scenes, 1 JSON pivot table, README- Animated: No- Animation types: none- Additional: raster (pixel based), not vector; PNG with transparency- Projection: 2:1 dimetric isometric, one fixed light direction for every sprite- Import: Sprite (Single), custom pivot on each asset's ground point, 64 / 32 pixels per unit, no mipmaps- Demo scenes: site and cutaway, built only from the sprites; Sorting Order set per object (use Y-sort or the draw order in the README for your own maps)- Documentation: README with grid math, pivots and draw order- Works with any render pipeline (Sprite Renderer)




