First person arms with 16 AK style rifle animations, a rigged rifle with its own 4 animations and a spare magazine, male and female hands, two glove styles, and a playable URP demo scene.Made for URP (URP Lit materials). Built-in: meshes, animations and scripts work; switch the materials to the Standard shader. HDRP: convert the materials with the HDRP material upgrader. Animations use a Generic rig for the included arms and rifle, not Humanoid. The demo controller uses the legacy Input Manager (Active Input Handling: Old or Both). Works with our other first person packs.A complete first person rifle set, ready to drop under your camera.The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.The arms come with 16 animations covering the whole rifle loop:Idle, Idle Pose, Walk, SprintDraw, HolsterFireAim In, Aim Pose, Aim Fire, Aim OutReload, Reload EmptyJump Start, Jump Loop, Jump LandThe AK style rifle is fully rigged (bolt, trigger, magazine release, old and new magazine) and has 4 animations of its own: Idle, Fire, Reload and Reload Empty. A spare magazine is included as its own prefab.Everything is set up and ready to use:One prefab with arms, gloves and rifle, already positioned for a first person cameraAnimator controllers, with Idle, Walk and Sprint in a speed blend treeA demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holsterWeapon sway that reacts to camera movement and works with any player controllerCamera shakes for walking, sprinting, firing, jumping and landing, as editable assetsGlove and hands switch scriptThe arms use the same animator state names as our other first person packs, so one controller script can drive all of them.Unity 2022.3 or newer, Universal Render Pipeline (URP)Animations: 16 arm animations and 4 rifle animations at 60 fps, compression offRig: Generic. Arms skeleton 161 bones, rifle 7 bonesArms: male 10,112 triangles, female 10,410 trianglesGloves: half 41,338 (male) / 41,954 (female) triangles, full 32,450 / 32,502 trianglesRifle: 20,405 triangles, 3 materials (weapon, stock, magazine)Spare magazine: 3,012 trianglesTextures: 2048x2048 (base color, normal, metallic/smoothness)Materials: URP LitPrefabs: FPS_Arms_Rifle (arms, gloves and rifle), MagazineScripts (namespace xidePunk.FPS): FpsGloveSwitch, FpsWeaponSway, FpsCameraShaker, FpsShakeSettings, FpsAnimTester (demo controller)Demo scene uses the legacy Input ManagerDocumentation: Readme.txt




