416 low-poly medieval models and prefabs, 27 demo scenes and an interactive chest. URP default with optional Built-in and HDRP support.Tested: Unity 6000.6.0f1. URP 17.6.0 default. Optional Built-in/HDRP materials and demo scenes in RenderPipelinePackages; import matching support after base pack. Keep URP 17.6.0 installed; HDRP also needs HDRP 17.6.0. Input System 1.19.0 required. URP restore included. Reference checks and sample Direct3D 11 renders passed. Other versions/platforms unverified. No paid Asset Store dependencies.Build medieval interiors, villages, courtyards and dungeons with 416 low-poly models and variants. Includes walls, windows, floors, stairs, lighting, furniture, storage, dungeon objects and rubble. Every model has a ready-to-place prefab. URP is the default; optional Built-in and HDRP material and demo-scene packages are included.Themes include blacksmith, medieval market, castle kitchen, royal hall, library, courtyard and defenses. Version 1.1 added 68 models across bedroom, tavern, prison, adventure, village exterior, tailor workshop, pottery workshop and farmstead sets. Version 1.2 adds render pipeline support packages, an installation guide and a repaired weathered-barrel mesh.Twenty-seven demo scenes include the full inventory, 24 category and theme galleries, modular examples and an interactive chest. The chest supports keyboard and on-screen interaction plus public C# methods and completion events.Counts include lit/unlit, empty/stocked and modular variants. Other doors, gates and workshop props are static. Inventory, loot, multiplayer, audio and character controllers are not included.Gallery images include Unity captures and Blender presentation renders of the actual models. Lighting and presentation stages may differ from your scene and between render pipelines. Some original props are reused between theme galleries.416 FBX models/variants and 416 prefabs.27 demo scenes, with optional alternate-pipeline versions.Triangles per model: 44–8,394; inventory total: 442,673.33 default URP materials and 48 deduplicated palette textures, each 128 x 16 pixels. Optional Built-in and HDRP material sets are included; HDRP includes converted mask maps.Base-colour and metallic/smoothness maps; smoothness in alpha. Emissive flame material.UV mapped. No LOD levels or skeletal rigs. Chest movement is procedural; no animation clips.Unity 6000.6.0f1. URP 17.6.0 remains installed for the base settings. HDRP additionally requires HDRP 17.6.0. Project uses Input System 1.19.0. Follow RenderPipelinePackages/Pipeline_Support_Guide.md to select Built-in, URP or HDRP.One Unity unit equals one metre. Prefab roots have zero position/rotation and scale one.Static solid props use MeshColliders; the interactive chest uses BoxColliders. Thin decorations and flames do not have colliders. Floor openings preserve their holes.Per-model dimensions and mesh/collider counts are listed in Technical_Inventory.csv; base texture sizes in Texture_Inventory.csv.The pipeline update passed material/prefab reference checks and representative Built-in/HDRP GPU renders on Windows Direct3D 11. One weathered-barrel mesh was triangulated to fix an import warning; its dimensions and prefab/collider references were preserved. Other models, prefabs and the interaction script are unchanged. Other Unity/pipeline versions and platforms are not claimed as tested.OpenAI Codex was used to write Blender Python scripts for geometry, palette textures, UV layouts and model exports, and Unity setup and chest interaction code. The collection was iteratively revised according to user-provided references and design directions, including revised proportions, different window and banner designs, modular openings, URP materials, colliders, prefabs and demo scenes. Gallery screenshots and the showcase video use renders or captures of the actual models. The LOW POLY CASTLE marketing cover was created with OpenAI image generation using actual asset renders as visual references; it is an AI-assisted promotional composition, not a direct Unity screenshot.




