50 low-poly melee weapons and shields for enemies, monsters and raiders. URP-ready prefabs with grip-centered pivots, real-world scale, PBR textures and simple colliders.Materials use the URP Lit shader. For the Built-in pipeline or HDRP, switch each material to that pipeline's standard lit shader and reassign the Base Color and mask maps. The packed mask (Metallic R, Ambient Occlusion G, Smoothness A) already follows the channel layout those shaders expect. The included README explains the steps.Arm everything your players fight. Low Poly Enemy Melee Weapons is a set of 50 stylized low-poly weapons and shields made for raiders, cultists, orcs, skeletons and monsters. Every weapon is a ready-to-use prefab with the pivot at the grip and real-world scale, so it drops into a character's hand without per-weapon offsets.Content: 50 prefabs in 7 categoriesSwords (8): Rusty Sword, Broken Sword, Jagged Sword, Short Sword, Cleaver, Machete, Executioner Blade, ScimitarAxes (8): Hand Axe, Rusty Axe, Battle Axe, Double Axe, Heavy Axe, Executioner Axe, Jagged Axe, Butcher AxeBlunt (8): Wooden Club, Spiked Club, Stone Club, Iron Mace, Spiked Mace, Morning Star, Heavy Hammer, War HammerPolearms (8): Spear, Rusty Spear, Halberd, Glaive, Pike, Pitchfork, Trident, ScytheImprovised (8): Wooden Plank, Metal Pipe, Shovel, Pickaxe, Crowbar, Spiked Bat, Butcher Knife, Bone ClubMonster (8): Bone Sword, Bone Axe, Skull Mace, Bone Club, Demon Cleaver, Horn Axe, Jaw Blade, Giant BoneShields (2): Wooden Shield, Rusty ShieldBuilt to be attachedPivot at the center of the grip (rear grip for the shields)Long axis on local +Y, front on local +Z, prefab root at identity rotation and scale 1Real-world scale: 1 unit = 1 meter, sized for a 1.8 m humanoid, from the 0.52 m Butcher Knife to the 2.52 m PikeA simple box collider on every prefabLight and consistent148 to 1,088 triangles per weapon, 331 on average, about 16.6k triangles for the whole set1024 x 1024 PNG textures: Base Color plus a packed mask (Metallic, Ambient Occlusion, Smoothness); separate Roughness, Metallic and AO maps are included as sources134 URP Lit materials in 7 families: iron, rust, wood, leather, bone, stone and hornNo normal maps: the faceted look comes from the geometryRender pipelinesMade for the Universal Render Pipeline (URP Lit materials), with Unity 6 (6000.4) and URP 17. The Built-in pipeline and HDRP are not set up out of the box. The packed mask already uses the channel layout those pipelines expect, so the materials can be converted by switching the shader and reassigning the two maps. The included README explains how.Also includedA demo scene with a browsable gallery of all 50 weapons, and a one-page README.Not includedCharacters, animations, attack or damage logic and effects. The mannequin and the environments shown in the screenshots are there for demonstration only and are not part of the package.Number of meshes/prefabs: 50 FBX meshes, 50 prefabs (one per weapon)Minimum polygon count: 148 trianglesMaximum polygon count: 1,088 trianglesAverage polygon count: 331 triangles per weapon, 16,570 for the whole setNumber of textures: 670Texture dimensions: 1024 x 1024 (PNG)Types of materials and texture maps: 134 URP Lit materials (PBR, metallic workflow). Base Color and a packed mask (Metallic R, Ambient Occlusion G, Smoothness A), plus separate Roughness, Metallic and AO source maps. No normal mapsUV mapping: YesRigging: NoAnimation count: 0LOD information: no LODsColliders: Yes, one box collider per prefabScale: 1 unit = 1 meterPivots: center of the grip (rear grip for the shields), long axis +Y, front +ZRender pipeline: URP (made with Unity 6000.4 and URP 17)This package was made with AI assistance.3D models: OpenAI GPT models running as Codex agents wrote and executed Blender Python scripts that built the meshes, UV layouts and FBX exports, following a catalogue and art direction set by the publisher.Textures: the base color source images were generated with OpenAI's image generation tool. Ambient occlusion was baked from the geometry in Blender, and the roughness, metallic and AO maps were packed into the URP mask by script.Unity content: prefabs, materials and the demo scene were assembled by an automated importer script.Store page: the images are real-time Unity URP renders of the actual prefabs. Their layout, the captions and the listing text were prepared with the Claude AI assistant and checked by the publisher.




