Reliable offline progress for Unity, with recoverable claims, caps, lifecycle handling and a built-in Editor simulator.Reliable offline progress without adopting an idle-game framework or replacing your save system.Offline Progress Kit is a focused infrastructure package for games that need to calculate elapsed offline time safely and predictably.Your game keeps ownership of its economy, save data, profiles, UI and reward rules. Offline Progress Kit handles the time boundary: when offline time starts, how much time elapsed, how caps are applied, how a claim survives a restart, and when that claim is acknowledged as complete.The included Editor simulator lets you test long offline periods instantly without changing your system clock or waiting in real time.Offline Progress Kit is intentionally not a complete idle-game framework. It does not provide currencies, producers, upgrades, prestige systems, reward UI, analytics, ads, notifications or cloud services.• Deterministic UTC-based offline interval evaluation• Recoverable persisted claims with explicit commit/acknowledgement• Optional offline-duration caps with raw, applied and discarded duration reporting• Explicit backwards-clock handling policies• Unity lifecycle integration via OfflineProgressBehaviour• Lower-level OfflineProgressService for custom integrations• Injectable time source and state store interfaces• Built-in local file persistence• Exact fixed-rate integer reward helper with remainder carry• Multiple profiles/save slots through independent state keys• Editor Offline Progress Simulator using the same runtime service• Included sample and local documentation• C# source included• No required third-party packages• Render-pipeline independent• Minimum supported Unity version: Unity 6.3 LTS (6000.3)• Primary validation: Unity 6000.3.19f1 on Windows, including Mono and IL2CPP standalone validationOpenAI Codex assisted with generating portions of the C# implementation and automated tests. OpenAI ChatGPT assisted with technical documentation, architecture/API review, release wording and packaging review. All product behaviour, API design, edge-case rules and acceptance criteria were human-directed, and generated outputs were reviewed, corrected, integrated and validated in Unity before release. Final validation included automated EditMode and PlayMode tests, clean-project sample and simulator checks, and Windows Mono and IL2CPP builds. No AI-generated art, audio, icons or other media are included in the package.AI-generated imagery is used in the Asset Store marketing materials; no AI-generated art, audio, icons or other media are included in the package itself.




