150 stylized combat VFX for URP: sword slashes, hits, spells, casts, projectiles, shields and ultimates. Every prefab has a built-in controller for color, size, speed and brightness - no coding neededBring your combat to life with 150 hand-crafted stylized effects built for Unity 6 and URP.Stylized Combat VFX covers everything a melee or magic fighter needs: crisp sword slashes, punchy hit impacts, ground-shaking spells, colorful projectiles, protective shields and huge multi-stage ultimates. Every effect is a ready-to-use prefab - drag it into the scene or spawn it from code.WHAT'S INSIDE - 150 PREFABSMelee• Sword Slash (10) - fast crescents in 10 elements• Heavy Slash (5) - wide, weighty strikes• Circular Slash (5) - full spin attacks• Vertical Slash (5) - overhead chops with ground impact• Sword Strike (15) - detailed blade attacks: triple combo, void cross, flame spin, blood moon reap, starfall and more• Weapon Trail (5)• Combo (5)• Elemental Slash (5) - flame crescent, blade storm, spiral, flame ribbon, whirlwind• Ground Slash (5) - blade waves tearing along the groundHits & Impacts• Hit Impact (10)• Critical Hit (5)• Bloodless Impact (5) - dust, stone, snow, wood, cartoonMagic• Ground Spell (8) - crystal spikes, fire shockwave, frost bloom, arcane seals• Spell (6) - meteor, lightning, ice spike ring, heal, stun, portal• Spell II (5) - teleport beacon, healing pool, water bubble, lightning dome, rose crescent• Cast (7) - star disc, ice eruption, blood dome, blood tornado, abyss rift and more• Shield (3) and Orb (3)• Action (4) - dash, parry, charge up, thrustProjectiles (31)• Fireballs, comets, spears, darts, arrows, crescents, bubbles, snowflakes, hearts and more - each with muzzle flash, trail and impactUltimates (3)• Celestial Judgment - a pillar of light slams down from a sky sigil• Inferno Dragon Vortex - flaming serpents coil up a fire tornado• Void Singularity - a black hole forms, pulls in matter and detonatesEASY CUSTOMIZATION - NO CODINGEvery prefab includes the Effect Controller component. Tweak it in the Inspector with a live preview in the Scene view, or change it from code:• Playback - speed, start delay, particle lifetime• Size - scale the whole effect or only loose particles• Color - hue shift, saturation, or replace the palette with your own Core / Main / Dark HDR colors• Brightness - separate intensity for slashes and particles, additive vs. alpha blending• Slash shape - thickness, tail length, core width, edge breakup, distortionTurn one fire slash into ice, poison or shadow in seconds.CUSTOM SHADERS• Slash - swept crescents with a hot core, fading tail and broken edges• Energy - domes, orbs, tornados, ribbons and crystals with reveal and dissolve• Particle - additive and eroding sprites• Trail - weapon trails• Surface - plain lit surface used by the demo groundDEMO SCENEAll 150 effects play in a looping showroom grouped by category, with labels, a URP bloom profile and a free-fly camera.TECHNICAL DETAILS• Unity 6 (6000.x) or newer• Universal Render Pipeline (URP) 17+• Built with Unity's Particle System (Shuriken)• 150 prefabs, 5 shaders, materials, textures and meshes• Bloom post-processing recommended - the effects use HDR colors and are authored with bloom on; the demo scene includes a ready Volume profile• Clean folder structure and offline documentation (PDF) with a table of contents• Input System package required only for the demo cameraPerfect for RPG, action, MOBA, hack-and-slash, anime and stylized gamesSome visual effects and textures included in this package were generated with the assistance of AI.




