Rigged modular zombie with 6 ready-made prefabs, 6 torn clothing sets, 2 skins, 2 hairstyles and 5 headwear pieces. PBR textures, URP-ready, demo scene includedURP: works out of the box. Built-in RP: import Assets/Zombie/BuiltIn/Zombie_BuiltIn_Materials.unitypackage (Standard shader materials + demo scene lighting).«Built-in RP: import BuiltIn/Zombie_BuiltIn_Materials.unitypackage»Bring your horror, survival or shooter game to life with a fully modular zombie character.One rigged character with interchangeable clothing, hair and headwear lets you create many different zombies from a single skeleton. Six ready-to-use prefabs are included, so you can drop them into your scene right away, or mix and match parts to build your own variations in seconds - no coding required.FEATURES- 1 rigged modular zombie character (single shared skeleton)- 6 ready-made prefabs: Farmer, Casual, Hunter, Denim, Police, Prisoner- 6 torn clothing sets (shirt, pants, sleeves) with alpha-clipped holes- 2 skin variations with exposed bones and ribcage- 2 hairstyles (alpha-clipped hair cards)- 5 headwear pieces: farmer cap, baseball cap, police cap, hat, builder helmet- High-resolution PBR textures (BaseColor, Normal, Metallic/Smoothness)- Clean demo scene with lighting and post-processing- PDF documentation with a step-by-step outfit guideEASY CUSTOMIZATIONEvery clothing, hair and headwear piece is a separate child object. Simply enable or disable parts and swap materials to create new zombies, then save them as your own prefabs.Please note: this pack does not include animations. The character uses a Generic rig in bind pose (T-pose)- Unity 6 (6000.5.10f1) or newer- Universal Render Pipeline (URP) 17.5 or newer- Standard URP Lit shader only (no custom shaders)- Rig: Generic, single shared skeleton- Animations: not included (T-pose)- Scale: real-world, character height approx. 1.8 mVertex counts:- Body (incl. bones, eyes, jaw): approx. 19,000- Clothing set (shirt + pants + sleeves): approx. 5,400- Hair: 842 / 7,297- Headwear: 561 - 5,824Materials: 13 character materials (3-4 per character)Textures: PNG, up to 4096x4096 (hair 2048x1024)- BaseColor (+ alpha for clothing and hair)- Normal (OpenGL)- MetallicSmoothness (URP layout)Includes:- 1 FBX model, 6 prefabs- 1 demo scene- 1 editor import script (orientation fix, no runtime code)- PDF documentation




