566 stylized sword strikes in 29 elemental schools – cleaves, slashes, thrusts, slams, hits, auras and ultimates. Recolor any strike into 160 styles. URP, HDRP and Built-in.MYTHIC SLASH VFX is a complete melee VFX library for swords, katanas and blades.29 schools · 160 styles · 566 strikes · 798 prefabsEvery school comes with 14 strike types:Signature Cleaves, Counter, Dash Slash, Dual Slash, Repulse, Finisher, Horizontal Slash, Thrust, Spin Slash, Flying Slash, Ground Slam, Plunge, Whirlwind, Cross Slash and Flurry.Plus hits, weapon auras, charge-ups, block effects and ultimates.SCHOOLSFire, Frost, Lightning, Arcane, Poison, Water, Wind, Void, Holy, Blood, Earth, Lava, Cosmic, Nature, Spirit, Sakura, Neon, Ink & Gold, Glitch, Origami, Stained Glass, Galaxy Blade, Chrome, Dragon, Calligraphy, Dual, Finisher, Anime, Exotic.FEATURES• Recolor any strike into any of the 160 styles – one click, no new materials• Tint, hue shift, size and speed controls on every effect• Effect Browser window: preview, restyle and save variants without entering Play mode• Works with any character – drop the prefab, no code required• Impact and swing sounds (19 SFX) matched to each school• Quality presets (High / Medium / Low) for PC, console and mobile• Playable demo scene with animated character, combos, hit stop and slow motion• Tested on Android (IL2CPP, ARM64)RENDER PIPELINESURP, HDRP and Built-in – effects use pipeline-independent shaders, demo materials switch automatically.Documentation (PDF) included.• 798 prefabs (566 strikes + hits, auras, charge, block, ultimates)• 160 color styles, 29 schools• Custom pipeline-independent particle shaders (URP / HDRP / Built-in)• 19 audio clips (WAV, 44.1 kHz)• Effect Browser editor window• Demo scene with character and animations• Mobile-friendly quality presets• Unity 2022.3 LTS or newer (tested up to Unity 6.6)• Documentation: PDF Demo character and animations: Universal Animation Library by Quaternius (CC0).AI tools (Anthropic Claude) were used as a coding assistant to write and iterate on the C# editor/runtime scripts, shaders, the procedural effect builder and the documentation. All effects, textures and sounds were generated procedurally by that code and then reviewed, tuned and approved by the author in Unity. No AI image or audio generators were used for the shipped content, and no third-party copyrighted material was used to train or prompt any tool.




