Animated Low Poly Animals Pack 2 | Fox, Cow, Cat, Pig & More | 112 Variants
Backrock Studios
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14 rigged, animated low-poly animals in 112 coat variants: fox, dog, cat, cow, pig, sheep, hippo and more. One quad mesh each, 5 to 8 clips, a prefab per coat.A second pack of low-poly animals: 14 species, each rigged and animated, each in 8 coats, 112 ready-to-use variants in all. The fox, dog, cat, rabbit, squirrel, raccoon, otter, cow, pig, sheep, donkey, capybara, hippo and leopard.Every animal is one closed, game-ready quad mesh. The body, neck and head are a single surface and the legs, ears, tail and the cow's horns grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and hock so the limbs bend cleanly. Mouths are modelled with an inside, so an Attack, a Roar or a chewing Eat opens the jaw without tearing the mesh.Coats are real colour morphs and breeds, not tints: Holstein, Jersey, Hereford and Simmental cows; a Saddleback, a Berkshire and a Gloucester-style spotted pig; a Suffolk and a Jacob sheep; tabby, calico, tuxedo and Siamese cats; red, arctic, silver and cross foxes; golden, snow, strawberry and melanistic leopards; a ringed-tail raccoon, a Dutch rabbit and more. Each coat is a 1024x1024 base colour map on the species' one UV layout, so every variant of an animal shares its mesh, rig and clips.Every coat is a prefab. Drag one in and press Play: the Animator Controller is assigned and Idle plays. An AnimalCoat component on each prefab lists all of that animal's coats, so one prefab can become any of its eight in the Inspector, or from code with SetCoat(index) or RandomCoat() for a varied herd. The coat is written into the model's own material, so it works unchanged in the Built-in pipeline, URP and HDRP.Clips across the pack: Idle, Walk, Run, Eat, Sniff, Rest, Sit, Rear, Attack, Roar and Death. Every animal has Idle, Walk and Run; grazers add Eat, predators add Attack, and every one has a Death that rolls it onto its side. Rest, Sit, Sniff, Rear and Roar appear where they suit the animal. Looping clips loop seamlessly; Sit, Rear, Attack, Roar and Death play once.A showcase scene has all 112 animals and tours the camera from species to species while each steps through its clips; a scene per species shows its eight coats side by side.Key features14 animals, 112 coat variants, one prefab per variantOne closed all-quad mesh per animal (1400 to 1800 triangles), edge loops at every joint, 5-edge poles only where limbs, ears, horns and tail join5 to 8 animations per animal: Idle, Walk, Run, Eat, Sniff, Rest, Sit, Rear, Attack, Roar and DeathAnimalCoat component: switch coats in the Inspector or at runtime, SetCoat and RandomCoatWorks in Built-in, URP and HDRP with no conversionGeneric rig with the same bone names on every animal, 21 to 22 bonesReal-world scale in metres, facing +Z, Scale Factor 1Showcase scene plus a demo scene per animalAnimal DetailsFox: Red, Arctic, Silver, Cross, Marble, Desert, Grey, Platinum. Clips: Idle, Walk, Run, Attack, Death, SniffDog: Golden, Black, Chocolate, Tricolour, Dalmatian, Merle, Black and Tan, Brindle. Clips: Idle, Walk, Run, Attack, Death, Sniff, RestCat: Tabby, Ginger, Black, Tuxedo, Calico, Siamese, Grey, White. Clips: Idle, Walk, Run, Attack, Death, RestRabbit: White, Black, Brown, Grey, Dutch, Spotted, Cream, Himalayan. Clips: Idle, Walk, Run, Death, Sniff, Eat, Rest, SitSquirrel: Red, Grey, Black, Fox, Albino, Brown, Abert, Pale. Clips: Idle, Walk, Run, Death, Sniff, RearRaccoon: Common, Dark, Blonde, Cinnamon, Grey, Brown, Pale, White. Clips: Idle, Walk, Run, Attack, Death, SniffOtter: River Brown, Dark, Sea, Pale, Chocolate, Grey Brown, Light Brown, Spotted Neck. Clips: Idle, Walk, Run, Attack, Death, SniffCow: Holstein, Jersey, Guernsey, Simmental, Dexter, Hereford, Brown Swiss, Charolais. Clips: Idle, Walk, Run, Eat, DeathPig: Pink, Black, Saddleback, Spotted, Tamworth, Berkshire, Duroc, Cream. Clips: Idle, Walk, Run, Eat, Death, SniffSheep: White, Black, Suffolk, Jacob, Brown, Grey, Valais, Badger Face. Clips: Idle, Walk, Run, Eat, DeathDonkey: Grey, Brown, Black, Ivory, Spotted, Chestnut, Poitou, Sandy. Clips: Idle, Walk, Run, Eat, DeathCapybara: Brown, Reddish, Tawny, Dark, Grey, Sandy, Muddy, Pale. Clips: Idle, Walk, Run, Eat, Rest, DeathHippo: Slate, Grey, Pink Grey, Dusky, Muddy, Brown, Dark, Pale. Clips: Idle, Walk, Run, Eat, Rest, Roar, DeathLeopard: Golden, Tawny, Pale, Amur, Strawberry, King, Snow, Melanistic. Clips: Idle, Walk, Run, Attack, Death, RestFox: 788 quads, 1576 triangles, 2969 vertices as imported, 22 bones, 0.18 x 0.54 x 1.13 mDog: 772 quads, 1544 triangles, 3019 vertices as imported, 22 bones, 0.35 x 0.72 x 1.26 mCat: 764 quads, 1528 triangles, 2948 vertices as imported, 22 bones, 0.13 x 0.36 x 0.68 mRabbit: 796 quads, 1592 triangles, 3089 vertices as imported, 22 bones, 0.13 x 0.28 x 0.34 mSquirrel: 788 quads, 1576 triangles, 3064 vertices as imported, 22 bones, 0.07 x 0.23 x 0.26 mRaccoon: 756 quads, 1512 triangles, 2945 vertices as imported, 22 bones, 0.22 x 0.37 x 0.78 mOtter: 756 quads, 1512 triangles, 2866 vertices as imported, 22 bones, 0.19 x 0.27 x 0.97 mCow: 900 quads, 1800 triangles, 3424 vertices as imported, 22 bones, 0.85 x 1.41 x 2.59 mPig: 764 quads, 1528 triangles, 2924 vertices as imported, 21 bones, 0.55 x 0.76 x 1.42 mSheep: 764 quads, 1528 triangles, 2907 vertices as imported, 21 bones, 0.55 x 0.86 x 1.39 mDonkey: 820 quads, 1640 triangles, 3069 vertices as imported, 22 bones, 0.56 x 1.62 x 2.25 mCapybara: 700 quads, 1400 triangles, 2751 vertices as imported, 21 bones, 0.36 x 0.61 x 1.11 mHippo: 740 quads, 1480 triangles, 2766 vertices as imported, 21 bones, 1.38 x 1.53 x 3.96 mLeopard: 764 quads, 1528 triangles, 2944 vertices as imported, 22 bones, 0.31 x 0.73 x 1.95 mMeshes: 14, one per animalMaterials: 1 per animal, embedded in the FBXTextures: 112 base colour maps, 1024x1024 PNGPrefabs: 112, one per coatAnimation: 30 fps; Idle, Walk, Run, Eat, Sniff, Rest loop; Sit, Rear, Attack, Roar, Death play onceRig type: GenericUV channels: 1 per mesh, unwrapped, no overlapsRender pipelines: Built-in, URP, HDRPScripts: AnimalCoat (runtime), AnimalShowcase (demo only), in the Backrock.LowPolyAnimals assemblyLODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python describes each animal as data (cross-sections along the body, limb thicknesses, ear and tail shapes) and lays down one closed quad mesh from it, declares every bone in the skeleton by name, authors every animation clip as explicit keyframes, and computes every coat texture pixel by pixel from where that pixel sits on the animal. There is no randomness anywhere in the build: the same source produces the same meshes, rigs, clips and textures on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.




