Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP
SpectraForge Studio
$10.99
$21.99
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NOTE : PLEASE WATCH THE YOUTUBE VIDEOS IN FULL QUALITY
Realistic HDRP rain, puddle, and water shaders for ground, streams, and oceans are fully animated, tileable, and easy to customize.HDRP and URP shaders, materials and scenes are saperately made and ones RP sccene, material or shader is not supported in other, every project should use their respective materials and shaders provided in respective folders.Bring your world to life in the rain.This pack delivers a complete set of Shader Graph materials built for Unity's High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), covering everything from puddled streets to open ocean under a storm. Every shader is fully exposed and parameter-driven, so you can dial in the exact look you need, from a light drizzle to a heavy downpour without touching a single node.Sea Water Shader : open ocean/sea water with depth-based shallow-to-deep color blending and dual-normal surface detail.Rainy Stream Shader : flowing water (rivers, streams, canals) with animated rain ripples and puddling layered on top.Rainy Ocean Shader :large-scale ocean water combined with directional wave simulation and a full rain ripple/puddle overlay.Rain Ripples Shader (opaque + transparent variants) : wet ground surfaces with animated rain ripples and puddle normal distortion, perfect for streets, sidewalks, and rooftops.Rain Drop Shader : A lightweight, standalone animated raindrop/ripple overlay for adding rain detail to any existing surface.NOTE : THE SCENE USED FOR PRESENTATION VIDEO AND SCREEN SHOTS IS NOT AVAILABLE IN ASSET PACKAGE. YOU CAN DOWNLOAD PRESENTATION SCENE HERE NOTE: RAINFALL PARTICLES USED IN ASSET ARE RAIN VFX AND ARE NOT INCLUDED IN PACKNOTE : YOU HAVE TO ADJUST THE SHADER PROPERTIES FOR EVERY POST PROCESSING IN ORDER TO ACHIEVE BEST RESULTSKey FeaturesBuilt entirely in Shader Graph — fully node-based and editableTargets HDRP and URP for physically-based, high-fidelity renderingAnimated ripples, puddles, and flow, all speed and tiling values exposedIndependent ripple and puddle distortion layers for fine control over wetnessDepth-based water coloring (deep/shallow blending) for streams and oceansWave direction, frequency, height, and peak controls for ocean surfacesAdjustable Metallic and Smoothness for everything from dull wet concrete to glossy reflective puddlesTransparent variants for layering rain effects over existing ground materialsNo code required, very effect is controlled through the material InspectorGreat ForRain and storm weather systemsUrban environments with wet streets and puddlesRivers, streams, canals, and waterfallsOcean and open-water scenesCutscenes and cinematic weather transitionsAny HDRP project that needs believable wet or rainy surfacesRequirementsUnity (HDRP, URP and CRP project)Shader Graph packageNo external dependenciesHDRP and URP shaders, materials and scenes are saperately made and ones RP sccene, material or shader is not supported in other, every project should use their respective materials and shaders provided in respective folders.




