Populate your world with customizable low poly citizens, employees, and workers. Includes male and female models, 10 citizen outfits, varied hairstyles, coordinated colors, optional hats, and aprons.Bring personality to your towns, shops, and everyday scenes with Low Poly Characters.Create a varied cast of citizens, employees, and workers with a consistent, faceted art style. Choose an outfit, customize their appearance, and coordinate their colors directly in the Unity Inspector.THREE CHARACTER ROLES• Citizens — 10 outfit styles with coordinated colorways, from casual everyday clothing to sporty and smarter looks.• Employees — coordinated uniforms with optional aprons and independent apron colors.• Workers — coordinated workwear with a range of colors and optional hats.MAKE THEM YOUR OWN• Male and female models.• Swappable hairstyles, including a bald option.• Customizable skin, hair, eye, and mouth colors.• Optional hats with color matching options.• Inspector controls for appearance and clothing.Build a coordinated team or fill your scene with distinct personalities. Suitable for stylized towns, retail settings, simulation games, and everyday NPC populations.Animation clips are not included. Poses shown in promotional images are for presentation.Number of textures: 0 — colors are provided through materials.Texture dimensions: Not applicable.Polygon counts (triangles, default prefab configurations):• Citizen Male: 2,886• Citizen Female: 2,944• Employee Male: 3,038• Employee Female: 3,682• Worker Male: 4,368• Worker Female: 4,702Minimum polygon count: 2,036 triangles per character.Maximum polygon count: 4,702 triangles per character.Counts vary with outfit, hairstyle, hat, and apron selections.Number of meshes/prefabs: 208 imported mesh assets across 8 FBX files; 6 starting character prefabs.Rigging: Yes — all 6 character prefabs have Humanoid rigs.Animation count: 0.Animation type list: None included. Animator Controllers and animation clips must be supplied separately.UV mapping: Partial — 134 of 208 imported meshes contain UV coordinates. Materials use solid colors rather than texture maps.LOD information: No additional LOD levels included.Types of materials and texture maps: Unity Universal Render Pipeline (URP) Lit materials with customizable colors. No texture maps included.AI/ML-assisted Blender scripting and iterative design were used to create and refine portions of the character geometry, hairstyles, and modular clothing. Each asset was directed, reviewed, adjusted, fitted, and validated for Unity use through the Studio Sunday production workflow. If you have any questions, suggestions, tips, requests, comments or anything else, please email us!contact@studiosundaygames.combilling@studiosundaygames.comsupport@studiosundaygames.com




