Stylized goblin rogue with twin daggers: modular outfit, 3 skins, 16 Humanoid animations, 4K PBR textures and a playable combat demo for Unity URP.Stylized Modular Goblin Rogue is a game-ready fantasy character for RPG, action, MMO and top-down games. A sneaky goblin armed with twin daggers – use him as a playable hero, an enemy or a crowd of foes.MODULAR OUTFITThe outfit is split into separate parts: pants, boots, knee pads, gloves, jacket, chest belts, bag, key, ropes, hooded cape and twin daggers. Mix and match them, or use the naked body to create unique enemy variants. The body is also split into parts (head, chest, forearms, hands, fingers, legs, feet) so hidden areas can be turned off under clothing.3 SKIN COLORSGreen, Blue and Yellow skin materials are included – swap one material to get a new goblin.16 ANIMATIONSIdle, Look Around, Walk, Walk Back, Strafe Left, Strafe Right, Run, Jump Start, Jump Loop, Jump End, Combat Idle, Attack 1, Attack 2, Attack 3 (combo chain), Hit, Death.All animations use the Unity Humanoid rig and can be retargeted to other humanoid characters.PLAYABLE DEMO SCENETry the character in action: MMO-style orbit camera, walk / strafe / run, jumps with air control, 3-hit combo, hit reactions, enemy AI that patrols, chases and attacks in turn, health bars and hit effects. All demo scripts are included as an example.Also included: an animation preview scene and a showcase scene with every mesh as a ready-to-use prefab.• Number of textures: 9• Texture dimensions: 4096 x 4096• Texture maps: Base Color, Normal, Metallic/Smoothness (with AO), Emissive• Materials: 4 (Body Green, Body Blue, Body Yellow, Outfit) – URP Lit• Polygon count (fully dressed): 13,426 tris• Polygon count (naked body + eyes): 5,794 tris• Minimum polygon count: 172 tris (rope)• Maximum polygon count: 5,310 tris (full body)• Number of meshes: 23 skinned meshes• Number of prefabs: 25 (dressed character, 3 naked skin variants, 21 separate parts)• Rigging: Yes – Unity Humanoid (Mecanim)• Animation count: 16• Animation type list: in-place, 60 FPS (idle, locomotion, jump, combat, hit, death)• UV mapping: Yes• LOD information: No LODs• Render pipeline: URP (Unity 6000.0+)• Demo scene requires the Input System package• Scenes: Playable Demo, Animation Preview, Mesh Showcase




