Flashlight Animation Pack | First person and Third Person Synced!
Exouch
$32.99
(no ratings)
Jump AssetStore
First and third person flashlight animations for Unity, timed to match: 110 Humanoid clips with the battery reload, attacks, 8-way locomotion and an aim offset.Both flashlight packs in one: 37 first person clips and 73 third person clips, all Humanoid.The two sets were made together. Every first person clip has a third person version with the same name, the same length and the same timing, so in a multiplayer game you can play the first person clip for the player holding the light and the third person one for everyone watching, and the reload, the swing and the jump land at the same moment in both.The reload swaps a real battery. The cap unscrews, the old battery comes out, a new one goes in. The flashlight is a rigged mesh with bones for the cap, the battery and the button, and its own clips play next to the arms wherever it moves in the hand.Third person also gets 8-way walk, jog and crouch walk, plus a 24-pose aim offset with additive versions ready to use. First person keeps to 4 directions and leaves the aim offset out, because the hands don't change with the direction.The demo scene in Demo has both views, switch between them at the top. Arrow keys or < > step through the clips, W A S D or the stick walks the blend trees, right drag aims in third person.Made in Unity 6 (6000.0) with URP. The flashlight uses URP Lit materials, so the Built-in pipeline needs them switched to Standard.110 animations at 30 fps: 37 first person, 73 third personFirst and third person versions share names, lengths and timingHumanoid, every FBX carries its own avatar, Loop Time already set on the cyclesEquip, unequip, inspect, turn on, reload, 2 attacks with hit and miss versions, 3 shakes, a hit flashFirst person: idle, walk and jog in 4 directions, crouch set, jump, interactThird person: idle, walk and jog in 8 directions, crouch walk in 8 directions, jump, interactThird person aim offset: 24 poses, yaw -90 to 90, pitch -90 to 90, additive versions includedFlashlight: rigged skeletal mesh, 10,118 triangles, separate bones for the cap, battery and buttonTextures: 2048 x 2048 albedo, normal and specular/smoothness for the body, 1024 x 1024 for the glassUVs: yes. LODs: noMannequin prefabs with the flashlight on a right hand socket, one per viewDemo scene with both views, Animator Controllers, blend trees and an additive aim layerWalks and jogs are in place, with no root motion. Move the character from your own controller




