A complete, ready-to-publish tile matching puzzle for mobile: 54 levels, 3 power-ups, tutorial, level map, level editor and full source code.Built for the Universal Render Pipeline (URP 2D) in Unity 6 (6000.3). The two included shaders are URP shaders. The Built-in Render Pipeline and HDRP are not supported without conversion.Tile Match - 2D Complete Template is a finished mobile puzzle game project that you can reskin, extend and publish. It started as our own game; we built it step by step (project setup, art, code structure, scenes) and are now releasing the project as a template.The player taps free tiles in a layered pyramid and moves them into a seven-slot tray. Three identical tiles clear each other. Clear the whole board to win; fill the tray and you lose.What you get- 54 ready-made levels stored as ScriptableObject assets, plus 20 gameplay backgrounds- Built-in Level Editor (Tools > Tile Match > Level Editor) with a layer-by-layer paint tool and a solvable-layout generator- Level Generator Tool (Tools > Tile Match > Level Generator Tool) to create new levels from a few settings- Three power-ups: Undo, Shuffle and Hint, with a free refill each level and a daily bonus- Interactive tutorial for the first level- Level map with unlock progress, home screen, settings, pause, win and lose panels with 1-3 star rating- Save and resume: the board and tray are restored after the app is closed- Screen-fit helpers for different phone and tablet aspect ratios and notches- Provider-neutral ad layer (AdManager + IAdProvider): plug in any ad network; no ad SDK is included- Audio system ready for your own music and sound effects (no audio files included)- Full C# source code in the KamboGames.TileMatch namespace- PDF documentation covering the project structure, every system and how to extend itKey Features:- Unity 6 (6000.3), Universal Render Pipeline (2D); portrait mobile, built and tested for Android- Uses Unity UI and TextMesh Pro (Unity packages, not included)- Two URP shaders (grey tint and sprite unlit); two scenes (Home and Gameplay)- No ad SDK, analytics SDK, in-app purchase code or audio files included- Fonts: BPreplay Extended Bold and Lilita One under the SIL Open Font License 1.1 (see Third-Party Notices.txt)The sprites, icons and backgrounds in this package were generated with Google Flow (AI) and edited by us in Krita. Some simple icons, shapes, glows, buttons and two backgrounds were created with AI assistance by writing drawing code. They are not hand drawn. Marketing screenshots were taken in the Unity Editor and polished with AI.




