37 first person flashlight animations for Unity Humanoid. The reload swaps a real battery, plus attacks, walk, jog, crouch, jump and interact. Playable demo scene included.Hands and a flashlight, animated for a first person camera. All 37 clips are Humanoid, so they play on the Unity mannequin that ships with the pack or on whatever Humanoid character you already use.Start with the reload. The cap unscrews, the old battery slides out and a new one goes in. The flashlight is a rigged mesh with its own bones for the cap, the battery and the button, and every clip where it moves in the hand comes with a prop clip that plays next to the arms, so it lines up with the fingers instead of floating.Open the demo scene in FP/Demo and press Play. Pick a category on the right, step through the clips with the arrow keys or the < > buttons, and walk with W A S D or the on-screen stick. The Animator Controller behind it is in the pack too, with the walk and jog already set up as 2D blend trees.There are no aim offsets and no diagonal moves in this one. In first person the hands do the same thing whichever way you walk, so forward, back, left and right cover it. The third person pack has both.Made in Unity 6 (6000.0) with URP. The flashlight uses URP Lit materials, so on the Built-in pipeline you'll have to switch them to Standard.37 animations (36 clips and 1 reference pose) at 30 fpsHumanoid, every FBX carries its own avatarLoop Time already on for the 17 cyclesEquip, unequip, inspect, turn on, reload2 attacks, each with a hit and a miss version3 shakes and a hit flashStanding idle, walk and jog in 4 directionsCrouch: stand to crouch, idle, walk in 4 directions, crouch to standJump start, loop and landInteract start, idle loop, grabbed and endFlashlight: rigged skeletal mesh, 10,118 triangles, separate bones for the cap, battery and button14 flashlight clips for the moments it moves in the handTextures: 2048 x 2048 albedo, normal and specular/smoothness for the body, 1024 x 1024 for the glass, a plain material on the batteryUVs: yes. LODs: noMannequin prefab with the flashlight on a right hand socketDemo scene, Animator Controller and 3 blend treesWalks and jogs are in place, with no root motion. Move the character from your own controller




