Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles
Kirill_Khitrov
$53.90
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Jump AssetStore
Five optimized real-time goatee and beard hair-card styles for male characters, with URP-ready prefabs, Shader Graph materials, and 2K/4K texture sets.Designed and tested for the Universal Render Pipeline (URP).The included hair material uses Shader Graph and is configured for URP.The demo scene is also set up for URP.Built-in Render Pipeline and HDRP versions of the shader/material are not included. Manual material/shader conversion may be required for other render pipelines.Tested in Unity 6.3 LTS with URP.Goatee Beard Pack Vol. 1 includes five unique real-time facial hair styles designed for character creation, games, cinematics, and other real-time projects.The facial hair is built using optimized polygon hair cards and includes ready-to-use prefabs and materials for the Universal Render Pipeline (URP).The package includes both 2K and 4K texture sets, allowing you to choose between higher visual fidelity and lower texture memory usage depending on your project.Included content:5 unique facial hair meshes5 ready-to-use prefabs2K texture set4K texture setURP Shader GraphPreconfigured 2K and 4K materialsDemo sceneDocumentationTexture maps include:AlbedoAlphaAmbient OcclusionDepthDirectionIDNormalRootSpecularTranslucencyThe package is intended for use with humanoid character heads. The facial hair meshes can be positioned, scaled, or adjusted to fit different characters.Important:Character/head mesh is not included.Eyebrows and eyelashes are not included.The assets are not rigged or animated.No Alembic groom is included.This package uses polygon hair cards.Universal Render Pipeline (URP) is required.Some promotional renders may have been created in Unreal Engine 5.6 for visual presentation of the original hair assets. Unreal Engine characters, scenes, materials, shaders, and Epic/Paragon assets shown in promotional renders are not included in this Unity package.The Unity screenshots show the actual included URP implementation.Render Pipeline:Universal Render Pipeline (URP)Tested with:Unity 6.3 LTS (6000.3.24f1)Unique facial hair meshes: 5Prefabs: 5Materials:1 x 2K hair material1 x 4K hair materialShaders:1 custom URP Shader GraphTexture sets:2K and 4KTexture dimensions:2048 x 20484096 x 4096Texture maps:AlbedoAlphaAmbient OcclusionDepthDirectionIDNormalRootSpecularTranslucencyNumber of texture files:20 total (10 x 2K + 10 x 4K)Polycount:Goatee_01Vertices: 6,458Faces: 2,600Triangles: 5,200Goatee_02Vertices: 8,132Faces: 3,098Triangles: 6,196Goatee_03Vertices: 5,192Faces: 1,989Triangles: 3,978Goatee_04Vertices: 8,004Faces: 2,992Triangles: 5,984Goatee_05Vertices: 8,920Faces: 3,251Triangles: 6,502Total:Vertices: 36,706Faces: 13,930Triangles: 27,860Minimum triangle count: 3,978Maximum triangle count: 6,502UV mapped: YesRigged: NoAnimated: NoLOD system: NoColliders: Not requiredDemo scene: YesDocumentation: YesModel format:FBXRendering:Double-sided hair-card material with alpha clipping.Dependencies:Universal Render Pipeline (URP)Shader GraphChatGPT was used to draft text for the included README/documentation. The documentation was reviewed and edited by the author. No generative AI was used to create the facial hair assets, meshes, geometry, hair cards, textures, materials, or any other 3D content included in this package.




