Moustache Pack Vol. 1 Real-Time Facial Hair Styles
Kirill_Khitrov
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Five optimized real-time moustache hair-card styles for male characters, with URP-ready prefabs, Shader Graph materials, and 1K/2K texture sets.Designed and tested for the Universal Render Pipeline (URP). The included hair materials use Shader Graph and are configured for URP. Built-in Render Pipeline and HDRP material versions are not included. The FBX meshes and texture maps can be manually adapted for other render pipelines. Tested in Unity 6.3 LTS (6000.3.24f1).Moustache Pack Vol. 1 includes five unique real-time moustache styles designed for character creation, games, cinematics, and other real-time projects.The facial hair is built using optimized polygon hair cards and includes ready-to-use prefabs and materials for the Universal Render Pipeline (URP).The package includes both 1K and 2K texture sets, allowing you to choose between lower texture memory usage and higher visual fidelity depending on your project requirements.Included content:5 unique moustache meshes5 ready-to-use prefabs1K texture set2K texture setURP Shader GraphPreconfigured 1K and 2K materialsDemo sceneDocumentationTexture maps include:AlbedoAlphaAmbient OcclusionDepthDirectionIDNormalRootSpecularTranslucencyThe assets are intended for use with humanoid character heads and can be positioned, scaled, or adjusted to fit different characters.Important:Character/head mesh is not included.Beard, eyebrows, and eyelashes are not included.The assets are not rigged or animated.No Alembic groom is included.This package uses polygon hair cards.Universal Render Pipeline (URP) is required for the included ready-to-use materials and Shader Graph.Some promotional renders may have been created in Unreal Engine 5 for visual presentation of the same hair-card meshes and textures. Unreal Engine characters, scenes, shaders, materials, lighting setups, and other Unreal Engine content shown in promotional renders are not included in this Unity package.Unity screenshots show the actual included URP implementation.Render Pipeline: Universal Render Pipeline (URP)Tested Unity Version: Unity 6.3 LTS (6000.3.24f1)Content:5 unique moustache hair-card meshes5 ready-to-use prefabs2 preconfigured materials: 1K and 2K1 custom URP Shader Graph20 texture files total10 texture maps in 1K resolution10 texture maps in 2K resolutionDemo scene includedDocumentation includedTexture resolutions:1024 × 10242048 × 2048Texture maps:AlbedoAlphaAmbient OcclusionDepthDirectionIDNormalRootSpecularTranslucencyMesh statistics:Mustache_01 — 1,630 vertices, 414 faces, 818 trianglesMustache_02 — 2,310 vertices, 731 faces, 1,458 trianglesMustache_03 — 5,818 vertices, 2,499 faces, 4,998 trianglesMustache_04 — 6,068 vertices, 2,494 faces, 4,988 trianglesMustache_05 — 6,390 vertices, 2,493 faces, 4,986 trianglesTotal — 22,216 vertices, 8,631 faces, 17,248 trianglesUV mapped: YesRigged: NoAnimated: NoLODs included: NoColliders included: NoModel format: FBXMaterial: Double-sided alpha-clipped hair-card shaderShader system: URP Shader GraphChatGPT was used to draft text for the included README/documentation. The documentation was reviewed and edited by the author. No generative AI was used to create the facial hair assets, meshes, geometry, hair cards, textures, materials, or any other 3D content included in this package.




