Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign
RetroStyle Games
$54.99
(no ratings)
Jump AssetStore
Neon on, coffee on, pie under the glass: the diner is open all night.Dine & Dash is a modular 50s-style American diner, inside and out. The kit builds the glass front, the rounded corners and the neon trim. Inside are turquoise booths and a chrome counter, outside is the parking lot. An American diner and retro diner 3D environment with a neon sign.🏙 EXTERIOR✓ window bays in chrome, solid walls, entrance with double glass doors✓ rounded corners, flat roof, fascia with double red neon✓ rooftop DINER sign on a truss, rooftop vent unit🍽 INTERIOR✓ partition walls, checkerboard floor, drop ceiling with lights✓ booths, booth tables and bar stools✓ counter (straight and rounded end), lower and upper cabinets, extractor hood☕ PROPS✓ jukebox, coffee brewer, pie and pie display✓ napkin dispensers, ketchup and mustard bottles✓ wall clock, framed pictures, menu boards, table signs, vinyl records, pendant and ceiling lamps🚗 OUTSIDE✓ a pale-blue classic convertible✓ curbs, sidewalk tiles (standard, cracked, pothole), asphalt, fences✓ parking decals and puddles⚙ TECHNICAL✓ 76 unique meshes, 101,872 triangles, 2-17,013 per mesh✓ 62 materials, mostly 2048 maps, ten at 4K✓ Blender source, Unity package and Unreal project🎮 FITS THESE PROJECTS✓ road-trip and open-world games✓ diner and restaurant sims✓ night-shift horror and liminal scenes✓ retro trailers and cinematics🎬 ART DIRECTION✓ the roadside diners of Twin Peaks, Pulp Fiction and Edward Hopper's Nighthawks. Style references only, no affiliation.The demo scene is lit for dusk with the neon on.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord🔗 Follow RetroStyle Games for new packs, updates and promotions:Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.Features:- Complete American Diner environment: modular architecture, furniture, coffee and dessert props, jukebox and vinyl, signs, neon and parking details- Vintage car: static version + drivable version (WheelColliders, rear-wheel drive, steering)- 12 scenes: Demo, Overview, Drive and Vehicle Overview for each pipeline- URP Demo: walkthrough with automatic doors and neon flickerFBX model files: 163 (169 imported mesh objects)Polygon count: 223,615 tris / 199,337 verts (2 to 17,012 per mesh)Prefabs: 645 (incl. 3 drivable pipeline variants)Materials: 435 standalone material filesTextures: 221 image resources; 1024 - 4096 pxMaps: Base Color, Normal, packed MAS (Metallic R, AO G, Smoothness A), Emissive; sRGB for BC / Emissive, linear for the restLODs: NoUV: UV0 (vehicle parts also UV_Bake)Rigging: No skinned meshes; car animated by script (wheels, steering)Animation clips: 0Colliders: MeshColliders on environment; neon, puddles and decals non-blocking; drivable car uses 2 box colliders + 4 WheelColliders + RigidbodyRender pipelines: Built-in, URP, HDRPDependencies: Shader Graph 17.3.0 + Post Processing 3.4.0 (Built-in), Universal RP 17.3.0, High Definition RP 17.3.0; Input System optional (legacy Input Manager fallback)Unity version: 6000.3.2f1, Linear color spaceNote: SM_jukebox and the legacy static car use convex MeshColliders that show Unity's partial-hull warning; collision around their recesses is approximate




