Principal Evil – Haunted School Horror Environment with Monster Teacher
RetroStyle Games
$54.99
(no ratings)
Jump AssetStore
The bell rang hours ago. The halls are empty, the lights still flicker, and the teacher never went home.Principal Evil is a modular horror school. Think of a 1990s American public school after dark. Classroom and corridor pieces snap to a 2 m wall grid. The furniture, the clutter and a rigged monster teacher are all in the pack. A haunted school and abandoned school 3D environment for horror games.🧱 MODULAR ARCHITECTURE - 22✓ 7 cinder-block wall modules: window, door and double-door openings, alcove, inside corner✓ pilaster, vinyl floor (intact and worn), terrazzo floor✓ ceiling tile, damaged ceiling tile, flickering ceiling light✓ classroom door, double swing door, kicked-in door, window with blinds, boarded window✓ baseboards and ceiling rubble🏫 CLASSROOM - 26✓ student, stacking and office chairs, double desk, teacher desk✓ filing cabinet, bookshelf, cubby storage✓ TV cart with a CRT, projector, projection screen✓ chalkboard, whiteboard, corkboard, wall clock, telephone, coat hooks✓ textbooks, binder, paper, globe, backpack, lunch tray, storage tote, box, hall pass🚪 CORRIDOR AND SAFETY✓ single locker with an opening door, double-tier locker, dented locker✓ drinking fountain, trophy cabinet, trash bin, recycling station✓ mop bucket, wet floor sign, fire extinguisher, fire alarm, exit sign, medical cabinet👤 MONSTER TEACHER✓ rigged with a custom 65-bone rig in A-pose, 9,764 triangles✓ no animation clips are included⚙ TECHNICAL✓ 62 assets from 71 meshes, 2-14,863 triangles per mesh✓ PBR metallic, mostly 2048 maps, ten at 4K✓ colliders set up, LOD0 only✓ Unity 6 Built-in, URP and HDRP in one package, plus Unreal Engine 5.8✓ first-person demo: doors and lockers open, lights flicker every 3-10 s🎮 FITS THESE PROJECTS✓ survival and psychological horror✓ school horror and liminal walking sims✓ co-op horror levels✓ trailers and cinematics🎬 ART DIRECTION✓ the empty school halls of Silent Hill and Detention. Style references only, no affiliation.Seven themed subsets are sold separately; this listing is the complete school.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord🔗 Follow RetroStyle Games for new packs, updates and promotions:Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.Render Pipeline CompatibilityBuilt-in, URP and HDRP with one material set (custom cross-pipeline Shader Graph RSG_Lit). Built-in needs Shader Graph from the Package Manager; URP and HDRP include it (tested with 17.0.4).Technical Details- Meshes: 71 (70 static + 1 skinned teacher)- Prefabs: 82 (62 asset prefabs + 20 part prefabs)- Polygon count: 145,398 verts / 161,646 tris (2 to 14,863 per mesh)- Teacher: Generic rig, 65 bones (Mixamo names), A-pose, 9,764 tris; no animation clips- Materials: 59 (one set for all pipelines)- Textures: 179 (Base Color, MAS, Normal, Emissive)- Texture sizes: 1024 - 4096 px (mostly 2048)- Maps: MAS = Metallic R / AO G / Smoothness A; Normal OpenGL; BC and Emissive sRGB- UV mapping: Yes, 1 channel / LODs: No- Colliders: on all 82 prefabs; mesh colliders on architecture and furniture, box colliders on opening door, locker and cabinet leaves, capsule on the teacherDemo Scenes6 scenes (Demo + Overview per pipeline). First-person demo: WASD, Shift run, E opens doors, F flashlight, lights flicker. Realtime lighting only, no baked lightmaps.Scripts5 runtime C# (walker, door, flashlight, light flicker, HDRP bridge) + 2 editor scripts. Input System optional, legacy Input Manager fallback included.Unity Version6000.0.59f2 tested, Unity 6.0AI DisclosureModels and textures come from an AI-assisted workflow and were finished by artists.




